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authorMarek Olšák <[email protected]>2016-02-25 17:12:15 +0100
committerMarek Olšák <[email protected]>2016-03-01 00:18:54 +0100
commit18df72b50b6adc0290d1f3f04a2b209dd12bf41b (patch)
tree7ff6918f4c179b2b6f73f5d46e51ae0e5b9fb1e3 /src/gallium/drivers/radeonsi
parent74b4ce81fbbb513198b8d2cae0460aa779574964 (diff)
radeonsi: dump full shader disassemblies into ddebug logs
including prolog and epilog disassemblies Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_debug.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index e16ebbdef3e..7c2b745a7de 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -34,15 +34,15 @@
DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
-static void si_dump_shader(struct si_shader_ctx_state *state, const char *name,
- FILE *f)
+static void si_dump_shader(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state, FILE *f)
{
if (!state->cso || !state->current)
return;
- fprintf(f, "%s shader disassembly:\n", name);
si_dump_shader_key(state->cso->type, &state->current->key, f);
- fprintf(f, "%s\n\n", state->current->binary.disasm_string);
+ si_shader_dump(sscreen, state->current, NULL,
+ state->cso->info.processor, f);
}
/**
@@ -670,11 +670,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
si_dump_debug_registers(sctx, f);
si_dump_framebuffer(sctx, f);
- si_dump_shader(&sctx->vs_shader, "Vertex", f);
- si_dump_shader(&sctx->tcs_shader, "Tessellation control", f);
- si_dump_shader(&sctx->tes_shader, "Tessellation evaluation", f);
- si_dump_shader(&sctx->gs_shader, "Geometry", f);
- si_dump_shader(&sctx->ps_shader, "Fragment", f);
+ si_dump_shader(sctx->screen, &sctx->vs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tes_shader, f);
+ si_dump_shader(sctx->screen, &sctx->gs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->ps_shader, f);
si_dump_last_bo_list(sctx, f);
si_dump_last_ib(sctx, f);