diff options
author | Marek Olšák <[email protected]> | 2016-08-17 14:22:11 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-08-26 15:50:10 +0200 |
commit | c3f716fe6749c65c7a75e48b57d0bdccb93526ef (patch) | |
tree | 3b9757bb952897c114e7580b91ae7301be2438e3 /src/gallium/drivers/radeonsi | |
parent | b9ac72b5116d25529fc19bd849e85d5d91413f66 (diff) |
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_compute.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_debug.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 12 |
3 files changed, 8 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c index c3e8a35ba1d..17a4125122b 100644 --- a/src/gallium/drivers/radeonsi/si_compute.c +++ b/src/gallium/drivers/radeonsi/si_compute.c @@ -288,7 +288,7 @@ static bool si_switch_compute_shader(struct si_context *sctx, shader_va = shader->bo->gpu_address + offset; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo, - RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2); radeon_emit(cs, shader_va >> 8); diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index a52dfe4e732..4b500cfffa0 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -553,8 +553,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority) ITEM(SDMA_BUFFER), ITEM(SDMA_TEXTURE), ITEM(CP_DMA), - ITEM(USER_SHADER), - ITEM(INTERNAL_SHADER), + ITEM(SHADER_BINARY), ITEM(CONST_BUFFER), ITEM(DESCRIPTORS), ITEM(BORDER_COLORS), diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index d82139745b9..394afaa9725 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -340,7 +340,7 @@ static void si_shader_ls(struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); /* We need at least 2 components for LS. * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */ @@ -368,7 +368,7 @@ static void si_shader_hs(struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8); si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40); @@ -397,7 +397,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); if (shader->selector->type == PIPE_SHADER_VERTEX) { vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0; @@ -492,7 +492,7 @@ static void si_shader_gs(struct si_shader *shader) S_028B90_ENABLE(gs_num_invocations > 0)); va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8); si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40); @@ -547,7 +547,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, } va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); if (gs) { vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */ @@ -757,7 +757,7 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask); va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40); |