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authorMarek Olšák <[email protected]>2016-08-17 14:22:11 +0200
committerMarek Olšák <[email protected]>2016-08-26 15:50:10 +0200
commitc3f716fe6749c65c7a75e48b57d0bdccb93526ef (patch)
tree3b9757bb952897c114e7580b91ae7301be2438e3 /src/gallium/drivers/radeonsi
parentb9ac72b5116d25529fc19bd849e85d5d91413f66 (diff)
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_compute.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_debug.c3
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c12
3 files changed, 8 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index c3e8a35ba1d..17a4125122b 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -288,7 +288,7 @@ static bool si_switch_compute_shader(struct si_context *sctx,
shader_va = shader->bo->gpu_address + offset;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
- RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
radeon_emit(cs, shader_va >> 8);
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index a52dfe4e732..4b500cfffa0 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -553,8 +553,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
ITEM(SDMA_BUFFER),
ITEM(SDMA_TEXTURE),
ITEM(CP_DMA),
- ITEM(USER_SHADER),
- ITEM(INTERNAL_SHADER),
+ ITEM(SHADER_BINARY),
ITEM(CONST_BUFFER),
ITEM(DESCRIPTORS),
ITEM(BORDER_COLORS),
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index d82139745b9..394afaa9725 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -340,7 +340,7 @@ static void si_shader_ls(struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
/* We need at least 2 components for LS.
* VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
@@ -368,7 +368,7 @@ static void si_shader_hs(struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
@@ -397,7 +397,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
return;
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (shader->selector->type == PIPE_SHADER_VERTEX) {
vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
@@ -492,7 +492,7 @@ static void si_shader_gs(struct si_shader *shader)
S_028B90_ENABLE(gs_num_invocations > 0));
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
@@ -547,7 +547,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
}
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (gs) {
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
@@ -757,7 +757,7 @@ static void si_shader_ps(struct si_shader *shader)
si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
va = shader->bo->gpu_address;
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);