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authorMarek Olšák <[email protected]>2016-01-27 00:29:53 +0100
committerMarek Olšák <[email protected]>2016-02-21 21:08:57 +0100
commit70de433dea31c75a2e3f02ba3e060634ee66730d (patch)
treed3caabee2aaa27fd8512f878cbf8b34a31eb2b5e /src/gallium/drivers/radeonsi
parent19a92886a8c495c1bd7816faf974967776488f05 (diff)
radeonsi: add VS prolog
This is disabled with use_monolithic_shaders = true. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c19
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h3
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c237
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h9
4 files changed, 267 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 0e2a2b330ba..f7bb954e742 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -22,6 +22,7 @@
*/
#include "si_pipe.h"
+#include "si_shader.h"
#include "si_public.h"
#include "sid.h"
@@ -537,6 +538,11 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
+ struct si_shader_part *parts[] = {
+ sscreen->vs_prologs,
+ /* this will be filled with other shader parts */
+ };
+ unsigned i;
if (!sscreen)
return;
@@ -544,6 +550,18 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
if (!sscreen->b.ws->unref(sscreen->b.ws))
return;
+ /* Free shader parts. */
+ for (i = 0; i < ARRAY_SIZE(parts); i++) {
+ while (parts[i]) {
+ struct si_shader_part *part = parts[i];
+
+ parts[i] = part->next;
+ radeon_shader_binary_clean(&part->binary);
+ FREE(part);
+ }
+ }
+ pipe_mutex_destroy(sscreen->shader_parts_mutex);
+
r600_destroy_common_screen(&sscreen->b);
}
@@ -601,6 +619,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = true;
+ pipe_mutex_init(sscreen->shader_parts_mutex);
sscreen->use_monolithic_shaders = true;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 2a2455c6913..f4bafc271ef 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -87,6 +87,9 @@ struct si_screen {
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
+
+ pipe_mutex shader_parts_mutex;
+ struct si_shader_part *vs_prologs;
};
struct si_blend_color {
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 62058892d40..14f0f9e2ed8 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -83,6 +83,7 @@ struct si_shader_context
int param_rel_auto_id;
int param_vs_prim_id;
int param_instance_id;
+ int param_vertex_index0;
int param_tes_u;
int param_tes_v;
int param_tes_rel_patch_id;
@@ -432,7 +433,11 @@ static void declare_input_vs(
/* Build the attribute offset */
attribute_offset = lp_build_const_int32(gallivm, 0);
- if (divisor) {
+ if (!ctx->is_monolithic) {
+ buffer_index = LLVMGetParam(radeon_bld->main_fn,
+ ctx->param_vertex_index0 +
+ input_index);
+ } else if (divisor) {
/* Build index from instance ID, start instance and divisor */
ctx->shader->uses_instanceid = true;
buffer_index = get_instance_index_for_fetch(&ctx->radeon_bld,
@@ -3711,6 +3716,15 @@ static void create_function(struct si_shader_context *ctx)
params[ctx->param_rel_auto_id = num_params++] = ctx->i32;
params[ctx->param_vs_prim_id = num_params++] = ctx->i32;
params[ctx->param_instance_id = num_params++] = ctx->i32;
+
+ if (!ctx->is_monolithic &&
+ !ctx->is_gs_copy_shader) {
+ /* Vertex load indices. */
+ ctx->param_vertex_index0 = num_params;
+
+ for (i = 0; i < shader->selector->info.num_inputs; i++)
+ params[num_params++] = ctx->i32;
+ }
break;
case TGSI_PROCESSOR_TESS_CTRL:
@@ -4685,6 +4699,204 @@ out:
return r;
}
+/**
+ * Create, compile and return a shader part (prolog or epilog).
+ *
+ * \param sscreen screen
+ * \param list list of shader parts of the same category
+ * \param key shader part key
+ * \param tm LLVM target machine
+ * \param debug debug callback
+ * \param compile the callback responsible for compilation
+ * \return non-NULL on success
+ */
+static struct si_shader_part *
+si_get_shader_part(struct si_screen *sscreen,
+ struct si_shader_part **list,
+ union si_shader_part_key *key,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ bool (*compile)(struct si_screen *,
+ LLVMTargetMachineRef,
+ struct pipe_debug_callback *,
+ struct si_shader_part *))
+{
+ struct si_shader_part *result;
+
+ pipe_mutex_lock(sscreen->shader_parts_mutex);
+
+ /* Find existing. */
+ for (result = *list; result; result = result->next) {
+ if (memcmp(&result->key, key, sizeof(*key)) == 0) {
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return result;
+ }
+ }
+
+ /* Compile a new one. */
+ result = CALLOC_STRUCT(si_shader_part);
+ result->key = *key;
+ if (!compile(sscreen, tm, debug, result)) {
+ FREE(result);
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return NULL;
+ }
+
+ result->next = *list;
+ *list = result;
+ pipe_mutex_unlock(sscreen->shader_parts_mutex);
+ return result;
+}
+
+/**
+ * Create a vertex shader prolog.
+ *
+ * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
+ * All inputs are returned unmodified. The vertex load indices are
+ * stored after them, which will used by the API VS for fetching inputs.
+ *
+ * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
+ * input_v0,
+ * input_v1,
+ * input_v2,
+ * input_v3,
+ * (VertexID + BaseVertex),
+ * (InstanceID + StartInstance),
+ * (InstanceID / 2 + StartInstance)
+ */
+static bool si_compile_vs_prolog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
+ LLVMTypeRef *params, *returns;
+ LLVMValueRef ret, func;
+ int last_sgpr, num_params, num_returns, i;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm, NULL);
+ ctx.type = TGSI_PROCESSOR_VERTEX;
+ ctx.param_vertex_id = key->vs_prolog.num_input_sgprs;
+ ctx.param_instance_id = key->vs_prolog.num_input_sgprs + 3;
+
+ /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
+ params = alloca((key->vs_prolog.num_input_sgprs + 4) *
+ sizeof(LLVMTypeRef));
+ returns = alloca((key->vs_prolog.num_input_sgprs + 4 +
+ key->vs_prolog.last_input + 1) *
+ sizeof(LLVMTypeRef));
+ num_params = 0;
+ num_returns = 0;
+
+ /* Declare input and output SGPRs. */
+ num_params = 0;
+ for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
+ params[num_params++] = ctx.i32;
+ returns[num_returns++] = ctx.i32;
+ }
+ last_sgpr = num_params - 1;
+
+ /* 4 preloaded VGPRs (outputs must be floats) */
+ for (i = 0; i < 4; i++) {
+ params[num_params++] = ctx.i32;
+ returns[num_returns++] = ctx.f32;
+ }
+
+ /* Vertex load indices. */
+ for (i = 0; i <= key->vs_prolog.last_input; i++)
+ returns[num_returns++] = ctx.f32;
+
+ /* Create the function. */
+ si_create_function(&ctx, returns, num_returns, params,
+ num_params, -1, last_sgpr);
+ func = ctx.radeon_bld.main_fn;
+
+ /* Copy inputs to outputs. This should be no-op, as the registers match,
+ * but it will prevent the compiler from overwriting them unintentionally.
+ */
+ ret = ctx.return_value;
+ for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
+ LLVMValueRef p = LLVMGetParam(func, i);
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
+ }
+ for (i = num_params - 4; i < num_params; i++) {
+ LLVMValueRef p = LLVMGetParam(func, i);
+ p = LLVMBuildBitCast(gallivm->builder, p, ctx.f32, "");
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
+ }
+
+ /* Compute vertex load indices from instance divisors. */
+ for (i = 0; i <= key->vs_prolog.last_input; i++) {
+ unsigned divisor = key->vs_prolog.states.instance_divisors[i];
+ LLVMValueRef index;
+
+ if (divisor) {
+ /* InstanceID / Divisor + StartInstance */
+ index = get_instance_index_for_fetch(&ctx.radeon_bld,
+ SI_SGPR_START_INSTANCE,
+ divisor);
+ } else {
+ /* VertexID + BaseVertex */
+ index = LLVMBuildAdd(gallivm->builder,
+ LLVMGetParam(func, ctx.param_vertex_id),
+ LLVMGetParam(func, SI_SGPR_BASE_VERTEX), "");
+ }
+
+ index = LLVMBuildBitCast(gallivm->builder, index, ctx.f32, "");
+ ret = LLVMBuildInsertValue(gallivm->builder, ret, index,
+ num_params++, "");
+ }
+
+ /* Compile. */
+ LLVMBuildRet(gallivm->builder, ret);
+ radeon_llvm_finalize_module(&ctx.radeon_bld);
+
+ if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
+ gallivm->module, debug, ctx.type,
+ "Vertex Shader Prolog"))
+ status = false;
+
+ radeon_llvm_dispose(&ctx.radeon_bld);
+ return status;
+}
+
+static bool si_shader_select_vs_parts(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ struct tgsi_shader_info *info = &shader->selector->info;
+ union si_shader_part_key prolog_key;
+ unsigned i;
+
+ /* Get the prolog. */
+ memset(&prolog_key, 0, sizeof(prolog_key));
+ prolog_key.vs_prolog.states = shader->key.vs.prolog;
+ prolog_key.vs_prolog.num_input_sgprs = shader->num_input_sgprs;
+ prolog_key.vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
+
+ /* The prolog is a no-op if there are no inputs. */
+ if (info->num_inputs) {
+ shader->prolog =
+ si_get_shader_part(sscreen, &sscreen->vs_prologs,
+ &prolog_key, tm, debug,
+ si_compile_vs_prolog);
+ if (!shader->prolog)
+ return false;
+ }
+
+ /* Set the instanceID flag. */
+ for (i = 0; i < info->num_inputs; i++)
+ if (prolog_key.vs_prolog.states.instance_divisors[i])
+ shader->uses_instanceid = true;
+
+ return true;
+}
+
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
@@ -4697,6 +4909,29 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
if (r)
return r;
+ if (!sscreen->use_monolithic_shaders) {
+ switch (shader->selector->type) {
+ case PIPE_SHADER_VERTEX:
+ if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
+ return -1;
+ break;
+ }
+
+ /* Update SGPR and VGPR counts. */
+ if (shader->prolog) {
+ shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
+ shader->prolog->config.num_sgprs);
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
+ shader->prolog->config.num_vgprs);
+ }
+ if (shader->epilog) {
+ shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
+ shader->epilog->config.num_sgprs);
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
+ shader->epilog->config.num_vgprs);
+ }
+ }
+
si_shader_dump(sscreen, shader, debug, shader->selector->info.processor);
/* Upload. */
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 66b31560b92..e3ba4c7ca04 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -268,6 +268,14 @@ struct si_ps_epilog_bits {
unsigned clamp_color:1;
};
+union si_shader_part_key {
+ struct {
+ struct si_vs_prolog_bits states;
+ unsigned num_input_sgprs:5;
+ unsigned last_input:4;
+ } vs_prolog;
+};
+
union si_shader_key {
struct {
struct si_ps_prolog_bits prolog;
@@ -327,6 +335,7 @@ struct si_shader {
struct si_shader_part {
struct si_shader_part *next;
+ union si_shader_part_key key;
struct radeon_shader_binary binary;
struct si_shader_config config;
};