diff options
author | Nicolai Hähnle <[email protected]> | 2017-08-04 16:50:05 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-08-22 09:51:00 +0200 |
commit | bc933397996c9591ef92cb1eae62e909b111d04f (patch) | |
tree | c8a85fa413c8ce77d7208c97404ccf4ccf1fcf49 /src/gallium/drivers/radeonsi | |
parent | ad33f2ddd841c9390317d3bd209076b50fb1dd1f (diff) |
radeonsi: start using u_log_context for debugging
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_debug.c | 239 |
1 files changed, 175 insertions, 64 deletions
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index 3cc34b64bb8..e797f10f7f0 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -30,6 +30,7 @@ #include "gfx9d.h" #include "sid_tables.h" #include "ddebug/dd_util.h" +#include "util/u_log.h" #include "util/u_memory.h" #include "ac_debug.h" @@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen, si_shader_dump(sscreen, shader, NULL, processor, f, false); } -static void si_dump_gfx_shader(struct si_screen *sscreen, - const struct si_shader_ctx_state *state, FILE *f) +struct si_log_chunk_shader { + /* The shader destroy code assumes a current context for unlinking of + * PM4 packets etc. + * + * While we should be able to destroy shaders without a context, doing + * so would happen only very rarely and be therefore likely to fail + * just when you're trying to debug something. Let's just remember the + * current context in the chunk. + */ + struct si_context *ctx; + struct si_shader *shader; + + /* For keep-alive reference counts */ + struct si_shader_selector *sel; + struct si_compute *program; +}; + +static void +si_log_chunk_shader_destroy(void *data) +{ + struct si_log_chunk_shader *chunk = data; + si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL); + si_compute_reference(&chunk->program, NULL); + FREE(chunk); +} + +static void +si_log_chunk_shader_print(void *data, FILE *f) +{ + struct si_log_chunk_shader *chunk = data; + struct si_screen *sscreen = chunk->ctx->screen; + si_dump_shader(sscreen, chunk->shader->selector->info.processor, + chunk->shader, f); +} + +static struct u_log_chunk_type si_log_chunk_type_shader = { + .destroy = si_log_chunk_shader_destroy, + .print = si_log_chunk_shader_print, +}; + +static void si_dump_gfx_shader(struct si_context *ctx, + const struct si_shader_ctx_state *state, + struct u_log_context *log) { - const struct si_shader *current = state->current; + struct si_shader *current = state->current; if (!state->cso || !current) return; - si_dump_shader(sscreen, state->cso->info.processor, current, f); + struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader); + chunk->ctx = ctx; + chunk->shader = current; + si_shader_selector_reference(ctx, &chunk->sel, current->selector); + u_log_chunk(log, &si_log_chunk_type_shader, chunk); } -static void si_dump_compute_shader(struct si_screen *sscreen, - const struct si_cs_shader_state *state, FILE *f) +static void si_dump_compute_shader(const struct si_cs_shader_state *state, + struct u_log_context *log) { if (!state->program || state->program != state->emitted_program) return; - si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f); + struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader); + chunk->shader = &state->program->shader; + si_compute_reference(&chunk->program, state->program); + u_log_chunk(log, &si_log_chunk_type_shader, chunk); } /** @@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx, " Other buffers can still be allocated there.\n\n"); } -static void si_dump_framebuffer(struct si_context *sctx, FILE *f) +static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log) { struct pipe_framebuffer_state *state = &sctx->framebuffer.state; struct r600_texture *rtex; @@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f) continue; rtex = (struct r600_texture*)state->cbufs[i]->texture; - fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i); - r600_print_texture_info(sctx->b.screen, rtex, f); - fprintf(f, "\n"); + u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i); + r600_print_texture_info(sctx->b.screen, rtex, log); + u_log_printf(log, "\n"); } if (state->zsbuf) { rtex = (struct r600_texture*)state->zsbuf->texture; - fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n"); - r600_print_texture_info(sctx->b.screen, rtex, f); - fprintf(f, "\n"); + u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n"); + r600_print_texture_info(sctx->b.screen, rtex, log); + u_log_printf(log, "\n"); } } typedef unsigned (*slot_remap_func)(unsigned); -static void si_dump_descriptor_list(struct si_descriptors *desc, - const char *shader_name, - const char *elem_name, - unsigned element_dw_size, - unsigned num_elements, - slot_remap_func slot_remap, - FILE *f) +struct si_log_chunk_desc_list { + /** Pointer to memory map of buffer where the list is uploader */ + uint32_t *gpu_list; + /** Reference of buffer where the list is uploaded, so that gpu_list + * is kept live. */ + struct r600_resource *buf; + + const char *shader_name; + const char *elem_name; + slot_remap_func slot_remap; + unsigned element_dw_size; + unsigned num_elements; + + uint32_t list[0]; +}; + +static void +si_log_chunk_desc_list_destroy(void *data) { - unsigned i, j; + struct si_log_chunk_desc_list *chunk = data; + r600_resource_reference(&chunk->buf, NULL); + FREE(chunk); +} - if (!desc->list) - return; +static void +si_log_chunk_desc_list_print(void *data, FILE *f) +{ + struct si_log_chunk_desc_list *chunk = data; - for (i = 0; i < num_elements; i++) { - unsigned dw_offset = slot_remap(i) * element_dw_size; - uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list; - const char *list_note = desc->gpu_list ? "GPU list" : "CPU list"; - uint32_t *cpu_list = desc->list + dw_offset; - uint32_t *gpu_list = gpu_ptr + dw_offset; + for (unsigned i = 0; i < chunk->num_elements; i++) { + unsigned cpu_dw_offset = i * chunk->element_dw_size; + unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size; + const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list"; + uint32_t *cpu_list = chunk->list + cpu_dw_offset; + uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list; fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n", - shader_name, elem_name, i, list_note); + chunk->shader_name, chunk->elem_name, i, list_note); - switch (element_dw_size) { + switch (chunk->element_dw_size) { case 4: - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); break; case 8: - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[4+j], 0xffffffff); break; case 16: - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[4+j], 0xffffffff); fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n"); - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[8+j], 0xffffffff); fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4, gpu_list[12+j], 0xffffffff); break; } - if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) { + if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) { fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!" COLOR_RESET "\n"); } fprintf(f, "\n"); } + +} + +static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = { + .destroy = si_log_chunk_desc_list_destroy, + .print = si_log_chunk_desc_list_print, +}; + +static void si_dump_descriptor_list(struct si_descriptors *desc, + const char *shader_name, + const char *elem_name, + unsigned element_dw_size, + unsigned num_elements, + slot_remap_func slot_remap, + struct u_log_context *log) +{ + if (!desc->list) + return; + + struct si_log_chunk_desc_list *chunk = + CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list, + 4 * element_dw_size * num_elements); + chunk->shader_name = shader_name; + chunk->elem_name = elem_name; + chunk->element_dw_size = element_dw_size; + chunk->num_elements = num_elements; + chunk->slot_remap = slot_remap; + + r600_resource_reference(&chunk->buf, desc->buffer); + chunk->gpu_list = desc->gpu_list; + + for (unsigned i = 0; i < num_elements; ++i) { + memcpy(&chunk->list[i * element_dw_size], + &desc->list[slot_remap(i) * element_dw_size], + 4 * element_dw_size); + } + + u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk); } static unsigned si_identity(unsigned slot) @@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot) static void si_dump_descriptors(struct si_context *sctx, enum pipe_shader_type processor, - const struct tgsi_shader_info *info, FILE *f) + const struct tgsi_shader_info *info, + struct u_log_context *log) { struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_FIRST_SHADER + @@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx, si_dump_descriptor_list(&sctx->vertex_buffers, name, " - Vertex buffer", 4, info->num_inputs, - si_identity, f); + si_identity, log); } si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name, " - Constant buffer", 4, util_last_bit(enabled_constbuf), - si_get_constbuf_slot, f); + si_get_constbuf_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name, " - Shader buffer", 4, util_last_bit(enabled_shaderbuf), - si_get_shaderbuf_slot, f); + si_get_shaderbuf_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name, " - Sampler", 16, util_last_bit(enabled_samplers), - si_get_sampler_slot, f); + si_get_sampler_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name, " - Image", 8, util_last_bit(enabled_images), - si_get_image_slot, f); + si_get_image_slot, log); } static void si_dump_gfx_descriptors(struct si_context *sctx, const struct si_shader_ctx_state *state, - FILE *f) + struct u_log_context *log) { if (!state->cso || !state->current) return; - si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f); + si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log); } -static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f) +static void si_dump_compute_descriptors(struct si_context *sctx, + struct u_log_context *log) { if (!sctx->cs_shader_state.program || sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program) return; - si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f); + si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log); } struct si_shader_inst { @@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f, } } + struct u_log_context log; + u_log_context_init(&log); + if (flags & PIPE_DUMP_CURRENT_STATES) - si_dump_framebuffer(sctx, f); + si_dump_framebuffer(sctx, &log); if (flags & PIPE_DUMP_CURRENT_SHADERS) { - si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f); - si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f); + si_dump_gfx_shader(sctx, &sctx->vs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->tes_shader, &log); + si_dump_gfx_shader(sctx, &sctx->gs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->ps_shader, &log); + si_dump_compute_shader(&sctx->cs_shader_state, &log); si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS], "", "RW buffers", 4, SI_NUM_RW_BUFFERS, - si_identity, f); - si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f); - si_dump_compute_descriptors(sctx, f); + si_identity, &log); + si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log); + si_dump_compute_descriptors(sctx, &log); } + u_log_new_page_print(&log, f); + u_log_context_destroy(&log); + if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) { si_dump_bo_list(sctx, &sctx->last_gfx, f); si_dump_last_ib(sctx, f); |