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authorBen Widawsky <[email protected]>2015-02-19 15:49:34 -0800
committerBen Widawsky <[email protected]>2015-02-22 12:27:35 -0800
commit6e62a52865787362ae1deb9dee80140d3a66c519 (patch)
tree54959c968c344ab9ab27b691c56a90f6793e1203 /src/gallium/drivers/radeonsi
parent4359954d842caa2a9f8d4b50d70ecc789884b68b (diff)
i965/skl: Use 1 register for uniform pull constant payload
When under dispatch_width=16 the previous code would allocate 2 registers for the payload when only one is needed. This manifested itself through bugs on SKL which needs to mess with this instruction. Ken though this might impact shader-db, but apparently it doesn't Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89118 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88999 Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Timo Aaltonen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
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