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authorMarek Olšák <[email protected]>2014-10-04 22:17:25 +0200
committerMarek Olšák <[email protected]>2014-10-12 23:53:57 +0200
commit80677327404490e1bb4a37c065b4536940e74f73 (patch)
tree08418ca3a8da5b32209dd1dfee7aae71933a770a /src/gallium/drivers/radeonsi
parent8b057ddaeaa1e5ef65f1dbd548b59f8bd0a943b1 (diff)
radeonsi: remove shader->input[] and output[] arrays and dependencies
They were reinventing tgsi_shader_info. They are unused now. radeon_llvm_context::load_input can be NULL if input fetching is implemented in some other way. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c67
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h21
2 files changed, 0 insertions, 88 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 8fc895a62b6..63b77be73e7 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -233,33 +233,6 @@ static LLVMValueRef get_instance_index_for_fetch(
return result;
}
-static int si_store_shader_io_attribs(struct si_shader *shader,
- const struct tgsi_full_declaration *d)
-{
- int i = -1;
-
- switch (d->Declaration.File) {
- case TGSI_FILE_INPUT:
- i = shader->ninput++;
- assert(i < Elements(shader->input));
- shader->input[i].name = d->Semantic.Name;
- shader->input[i].sid = d->Semantic.Index;
- shader->input[i].index = d->Range.First;
- shader->input[i].interpolate = d->Interp.Interpolate;
- return -1;
-
- case TGSI_FILE_OUTPUT:
- i = shader->noutput++;
- assert(i < Elements(shader->output));
- shader->output[i].name = d->Semantic.Name;
- shader->output[i].sid = d->Semantic.Index;
- shader->output[i].index = d->Range.First;
- break;
- }
-
- return i;
-}
-
static void declare_input_vs(
struct radeon_llvm_context *radeon_bld,
unsigned input_index,
@@ -324,18 +297,6 @@ static void declare_input_vs(
}
}
-static void declare_input_gs(
- struct radeon_llvm_context *radeon_bld,
- unsigned input_index,
- const struct tgsi_full_declaration *decl)
-{
- struct si_shader_context *si_shader_ctx =
- si_shader_context(&radeon_bld->soa.bld_base);
- struct si_shader *shader = si_shader_ctx->shader;
-
- si_store_shader_io_attribs(shader, decl);
-}
-
static LLVMValueRef fetch_input_gs(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
@@ -1347,7 +1308,6 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
- struct si_shader *shader = si_shader_ctx->shader;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
struct si_shader_output_values *outputs = NULL;
unsigned noutput = 0;
@@ -1363,10 +1323,6 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
- i = si_store_shader_io_attribs(shader, d);
- if (i < 0)
- continue;
-
outputs = REALLOC(outputs, noutput * sizeof(outputs[0]),
(noutput + 1) * sizeof(outputs[0]));
for (index = d->Range.First; index <= d->Range.Last; index++) {
@@ -1399,7 +1355,6 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
LLVMValueRef last_args[9] = { 0 };
unsigned semantic_name;
int depth_index = -1, stencil_index = -1, samplemask_index = -1;
- int i;
while (!tgsi_parse_end_of_tokens(parse)) {
struct tgsi_full_declaration *d =
@@ -1412,10 +1367,6 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
- i = si_store_shader_io_attribs(shader, d);
- if (i < 0)
- continue;
-
semantic_name = d->Semantic.Name;
for (index = d->Range.First; index <= d->Range.Last; index++) {
/* Select the correct target */
@@ -2251,21 +2202,6 @@ static void si_llvm_emit_vertex(
t_list = build_indexed_load(si_shader_ctx, t_list_ptr,
lp_build_const_int32(gallivm, SI_RING_GSVS));
- if (shader->noutput == 0) {
- struct tgsi_parse_context *parse = &si_shader_ctx->parse;
-
- while (!tgsi_parse_end_of_tokens(parse)) {
- tgsi_parse_token(parse);
-
- if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
- struct tgsi_full_declaration *d = &parse->FullToken.FullDeclaration;
-
- if (d->Declaration.File == TGSI_FILE_OUTPUT)
- si_store_shader_io_attribs(shader, d);
- }
- }
- }
-
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(gallivm->builder, si_shader_ctx->gs_next_vertex, "");
@@ -2784,9 +2720,7 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
si_dump_streamout(&sel->so);
}
- assert(shader->noutput == 0);
assert(shader->nparam == 0);
- assert(shader->ninput == 0);
memset(&si_shader_ctx, 0, sizeof(si_shader_ctx));
radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
@@ -2834,7 +2768,6 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
}
break;
case TGSI_PROCESSOR_GEOMETRY:
- si_shader_ctx.radeon_bld.load_input = declare_input_gs;
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
bld_base->emit_epilogue = si_llvm_emit_gs_epilogue;
break;
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 3c9c2c21dc5..30e6854031e 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -96,21 +96,6 @@
#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
-struct si_shader_input {
- unsigned name;
- int sid;
- unsigned param_offset;
- unsigned index;
- unsigned interpolate;
-};
-
-struct si_shader_output {
- unsigned name;
- int sid;
- unsigned param_offset;
- unsigned index;
-};
-
struct si_shader;
struct si_shader_selector {
@@ -167,12 +152,6 @@ struct si_shader {
unsigned cb_shader_mask;
union si_shader_key key;
- unsigned ninput;
- struct si_shader_input input[40];
-
- unsigned noutput;
- struct si_shader_output output[40];
-
unsigned nparam;
unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];