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author | Marek Olšák <[email protected]> | 2020-03-20 17:30:10 -0400 |
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committer | Marge Bot <[email protected]> | 2020-03-28 00:58:34 +0000 |
commit | d89b19cfe1bd8bd6f259b6a4d2070e8d08f3b67e (patch) | |
tree | 3fe023219fb54a5ebf86836ac7aa712921ef716e /src/gallium/drivers/radeonsi | |
parent | 5d45ffbfb6c4db9962f705cddf90acee59f4f24b (diff) |
radeonsi: remove obsolete TODO comment related to compute-based culling
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4269>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_compute_prim_discard.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c index 9b59570bf3f..fcb6944b5ae 100644 --- a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c +++ b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c @@ -108,7 +108,6 @@ * (patch elimination where tess factors are 0 would be possible to implement) * - The vertex shader must not contain memory stores. * - All VS resources must not have a write usage in the command buffer. - * (TODO: all shader buffers currently set the write usage) * - Bindless textures and images must not occur in the vertex shader. * * User data SGPR layout: |