diff options
author | Marek Olšák <[email protected]> | 2016-01-23 17:00:00 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-01-26 18:49:50 +0100 |
commit | af57507e4f0d170e7c3cba58026a1c735262290e (patch) | |
tree | 8b78ec838107e013cd69b2db3f7bb05b1755d845 /src/gallium/drivers/radeonsi | |
parent | 38c63abf09eaab9e2023d86b918784cd25cc0bc5 (diff) |
radeonsi: fix shader precompilation for shader-db
The addition of spi_shader_col_format killed all color outputs
in precompiled shaders.
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
v2: also set the alpha func (trivial)
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 44 |
1 files changed, 35 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 36174eb5a94..575e9926f4a 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -705,23 +705,21 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, } /* Select the hw shader variant depending on the current state. */ -static int si_shader_select(struct pipe_context *ctx, - struct si_shader_ctx_state *state) +static int si_shader_select_with_key(struct pipe_context *ctx, + struct si_shader_ctx_state *state, + union si_shader_key *key) { struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state->cso; struct si_shader *current = state->current; - union si_shader_key key; struct si_shader *iter, *shader = NULL; int r; - si_shader_selector_key(ctx, sel, &key); - /* Check if we don't need to change anything. * This path is also used for most shaders that don't need multiple * variants, it will cost just a computation of the key and this * test. */ - if (likely(current && memcmp(¤t->key, &key, sizeof(key)) == 0)) + if (likely(current && memcmp(¤t->key, key, sizeof(*key)) == 0)) return 0; pipe_mutex_lock(sel->mutex); @@ -730,7 +728,7 @@ static int si_shader_select(struct pipe_context *ctx, for (iter = sel->first_variant; iter; iter = iter->next_variant) { /* Don't check the "current" shader. We checked it above. */ if (current != iter && - memcmp(&iter->key, &key, sizeof(key)) == 0) { + memcmp(&iter->key, key, sizeof(*key)) == 0) { state->current = iter; pipe_mutex_unlock(sel->mutex); return 0; @@ -744,7 +742,7 @@ static int si_shader_select(struct pipe_context *ctx, return -ENOMEM; } shader->selector = sel; - shader->key = key; + shader->key = *key; r = si_shader_create(sctx->screen, sctx->tm, shader, &sctx->b.debug); if (unlikely(r)) { @@ -768,6 +766,15 @@ static int si_shader_select(struct pipe_context *ctx, return 0; } +static int si_shader_select(struct pipe_context *ctx, + struct si_shader_ctx_state *state) +{ + union si_shader_key key; + + si_shader_selector_key(ctx, state->cso, &key); + return si_shader_select_with_key(ctx, state, &key); +} + static void *si_create_shader_selector(struct pipe_context *ctx, const struct pipe_shader_state *state) { @@ -888,8 +895,27 @@ static void *si_create_shader_selector(struct pipe_context *ctx, /* Pre-compilation. */ if (sscreen->b.debug_flags & DBG_PRECOMPILE) { struct si_shader_ctx_state state = {sel}; + union si_shader_key key; + + memset(&key, 0, sizeof(key)); + + /* Set reasonable defaults, so that the shader key doesn't + * cause any code to be eliminated. + */ + switch (sel->type) { + case PIPE_SHADER_TESS_CTRL: + key.tcs.prim_mode = PIPE_PRIM_TRIANGLES; + break; + case PIPE_SHADER_FRAGMENT: + key.ps.alpha_func = PIPE_FUNC_ALWAYS; + for (i = 0; i < 8; i++) + if (sel->info.colors_written & (1 << i)) + key.ps.spi_shader_col_format |= + V_028710_SPI_SHADER_FP16_ABGR << (i * 4); + break; + } - if (si_shader_select(ctx, &state)) { + if (si_shader_select_with_key(ctx, &state, &key)) { fprintf(stderr, "radeonsi: can't create a shader\n"); tgsi_free_tokens(sel->tokens); FREE(sel); |