diff options
author | Nicolai Hähnle <[email protected]> | 2017-05-10 13:26:39 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-05-12 10:46:05 +0200 |
commit | cfe6e30f1b74cc5617791aad9188f6cd4a07b78d (patch) | |
tree | adf727f4324dff3223b36c758d55c435ba2324c0 /src/gallium/drivers/radeonsi/si_state_shaders.c | |
parent | 7091fe887b3b676fe70c44ff10e5027f4b44513d (diff) |
radeonsi: skip generic out/in indices without a shader IO index
OpenGL uses at most 32 generic outputs/inputs in any stage, and they always
have a shader IO index and therefore fit into the outputs_written/
inputs_read/kill_outputs fields.
However, Nine uses semantic indices more liberally. We support that
in VS-PS pipelines, except that the optimization of killing outputs
must be skipped.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 8193fe041dd..6020bec9c0f 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2032,8 +2032,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx, unsigned index = sel->info.input_semantic_index[i]; switch (name) { - case TGSI_SEMANTIC_CLIPDIST: case TGSI_SEMANTIC_GENERIC: + /* don't process indices the function can't handle */ + if (index >= SI_MAX_IO_GENERIC) + break; + /* fall through */ + case TGSI_SEMANTIC_CLIPDIST: sel->inputs_read |= 1llu << si_shader_io_get_unique_index(name, index); break; |