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authorNicolai Hähnle <[email protected]>2017-05-10 13:26:39 +0200
committerNicolai Hähnle <[email protected]>2017-05-12 10:46:05 +0200
commitcfe6e30f1b74cc5617791aad9188f6cd4a07b78d (patch)
treeadf727f4324dff3223b36c758d55c435ba2324c0 /src/gallium/drivers/radeonsi/si_state_shaders.c
parent7091fe887b3b676fe70c44ff10e5027f4b44513d (diff)
radeonsi: skip generic out/in indices without a shader IO index
OpenGL uses at most 32 generic outputs/inputs in any stage, and they always have a shader IO index and therefore fit into the outputs_written/ inputs_read/kill_outputs fields. However, Nine uses semantic indices more liberally. We support that in VS-PS pipelines, except that the optimization of killing outputs must be skipped. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 8193fe041dd..6020bec9c0f 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2032,8 +2032,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
unsigned index = sel->info.input_semantic_index[i];
switch (name) {
- case TGSI_SEMANTIC_CLIPDIST:
case TGSI_SEMANTIC_GENERIC:
+ /* don't process indices the function can't handle */
+ if (index >= SI_MAX_IO_GENERIC)
+ break;
+ /* fall through */
+ case TGSI_SEMANTIC_CLIPDIST:
sel->inputs_read |=
1llu << si_shader_io_get_unique_index(name, index);
break;