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authorDave Airlie <[email protected]>2015-12-18 12:25:53 +0000
committerEmil Velikov <[email protected]>2015-12-18 12:26:24 +0000
commit00fec0e4e115188caae347dd7d04acac10a08504 (patch)
treece38e539fd6e71be4bfba28a371992674f48e1bb /src/gallium/drivers/radeonsi/si_state_draw.c
parent276bd08900a43223152a46d3a31646a909ead2a9 (diff)
mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19, dmat2[2] at 21 etc. The old code was returning 17,18,19. I think this code is also wrong for float matricies as well. There is now a piglit for the float case. This partly fixes: GL41-CTS.vertex_attrib_64bit.limits_test [airlied: update with Tapani suggestion to clean it up]. Cc: "11.0 11.1" <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 18ad641c3b2e926b8b3e2bd1df31fa739624cbe4)
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_draw.c')
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