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authorMarek Olšák <[email protected]>2016-01-03 19:00:29 +0100
committerMarek Olšák <[email protected]>2016-02-09 21:19:51 +0100
commitb9126dcda834ba9cf58af32e97f4b5d93c9817a3 (patch)
tree7b47e4168772d247d51371f740e695a6164348fe /src/gallium/drivers/radeonsi/si_state.h
parent4596f3c1b8bbcc83b841b6c7ea4a287a6f3210f7 (diff)
radeonsi: implement forcing per-sample_interpolation using the shader key only
It was partly a state and partly emulated by shader code, but since we want to do this in a fragment shader prolog, we need to put it into the shader key, which will be used to generate the prolog. This also removes the spi_ps_input states and moves the registers to the PS state. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 507f45938ce..e9a017534d1 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -133,7 +133,6 @@ union si_state_atoms {
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
- struct r600_atom *spi_ps_input;
} s;
struct r600_atom *array[0];
};