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authorMarek Olšák <[email protected]>2017-01-17 21:30:23 +0100
committerMarek Olšák <[email protected]>2017-01-18 19:51:31 +0100
commitcf248929bfdffaf53cb4865640929a6d0accb0c3 (patch)
tree87323db9a5677a9d7a49dba63d215c8cc8e42078 /src/gallium/drivers/radeonsi/si_state.h
parent861d7af1cb33483902796f5b29ce496e4a322e94 (diff)
radeonsi: use a global dirty mask for shader pointers
Only vertex buffers use a separate bool flag. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index edc5b933781..34a0f578492 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -237,8 +237,6 @@ struct si_descriptors {
/* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
* array will be stored. */
unsigned shader_userdata_offset;
- /* Whether the pointer should be re-emitted. */
- bool pointer_dirty;
};
struct si_sampler_views {