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author | Dave Airlie <[email protected]> | 2018-02-05 10:14:19 +1000 |
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committer | Dave Airlie <[email protected]> | 2018-02-07 06:08:12 +1000 |
commit | ab5cee4c241cb360cf67101dd751e0f38637b526 (patch) | |
tree | 89a68d20dcc0dd4fd00387bea1ac68a9c87d1715 /src/gallium/drivers/radeonsi/si_state.h | |
parent | 4e3b43f18046538171928256acefd01d97eed0ae (diff) |
r600/compute: only mark buffer/image state dirty for fragment shaders
The compute emission path always emits this currently, and emitting
it on the fragment path breaks the blitter.
This fixes gpu hangs in KHR-GL45.compute_shader.resource-texture
Reviewed-by: Roland Scheidegger <[email protected]>
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
0 files changed, 0 insertions, 0 deletions