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authorMarek Olšák <[email protected]>2017-05-13 14:01:27 +0200
committerMarek Olšák <[email protected]>2017-05-18 22:15:02 +0200
commit5df24c3fa627243c259f5266359098463e41d172 (patch)
treefd74daeabf2c0e8cf83b3c4460a62860389d5bb5 /src/gallium/drivers/radeonsi/si_state.h
parentd88ca123508ae960c47c5ba1e4ce6e2d19d6a540 (diff)
radeonsi: merge constant and shader buffers descriptor lists into one
Constant buffers: slot[16], .. slot[31] (ascending) Shader buffers: slot[15], .. slot[0] (descending) The idea is that if we have 4 constant buffers and 2 shader buffers, we only have to upload 6 slots. That optimization is left for a later commit. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 629d614f7fc..90d09720968 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -194,11 +194,12 @@ enum {
* 21 - compute const buffers
* ...
*/
-#define SI_SHADER_DESCS_CONST_BUFFERS 0
-#define SI_SHADER_DESCS_SHADER_BUFFERS 1
-#define SI_SHADER_DESCS_SAMPLERS 2
-#define SI_SHADER_DESCS_IMAGES 3
-#define SI_NUM_SHADER_DESCS 4
+enum {
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
+ SI_SHADER_DESCS_SAMPLERS,
+ SI_SHADER_DESCS_IMAGES,
+ SI_NUM_SHADER_DESCS,
+};
#define SI_DESCS_RW_BUFFERS 0
#define SI_DESCS_FIRST_SHADER 1
@@ -251,7 +252,9 @@ struct si_sampler_views {
struct si_buffer_resources {
enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
+ enum radeon_bo_usage shader_usage_constbuf;
enum radeon_bo_priority priority;
+ enum radeon_bo_priority priority_constbuf;
struct pipe_resource **buffers; /* this has num_buffers elements */
/* The i-th bit is set if that element is enabled (non-NULL resource). */
@@ -372,4 +375,16 @@ si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
return rtex->surface.u.legacy.tiling_index[level];
}
+static inline unsigned si_get_constbuf_slot(unsigned slot)
+{
+ /* Constant buffers are in slots [16..31], ascending */
+ return SI_NUM_SHADER_BUFFERS + slot;
+}
+
+static inline unsigned si_get_shaderbuf_slot(unsigned slot)
+{
+ /* shader buffers are in slots [15..0], descending */
+ return SI_NUM_SHADER_BUFFERS - 1 - slot;
+}
+
#endif