diff options
author | Michel Dänzer <[email protected]> | 2014-01-17 09:53:14 +0900 |
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committer | Michel Dänzer <[email protected]> | 2014-01-29 11:08:21 +0900 |
commit | d88a3752294444fc92f25fa6ca5bf4209f0e4266 (patch) | |
tree | 3989d51c1c6e2c3dc83217af75d7193df3855dbf /src/gallium/drivers/radeonsi/si_state.h | |
parent | e884c560a6adaa8f0c338be3ae502fb09ceff01d (diff) |
radeonsi: Simplify shader PM4 state handling
Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 9acda3f5f14..e24c0bb0cce 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -222,8 +222,7 @@ boolean si_is_format_supported(struct pipe_screen *screen, unsigned sample_count, unsigned usage); int si_shader_select(struct pipe_context *ctx, - struct si_pipe_shader_selector *sel, - unsigned *dirty); + struct si_pipe_shader_selector *sel); void si_init_state_functions(struct si_context *sctx); void si_init_config(struct si_context *sctx); |