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authorMarek Olšák <[email protected]>2019-08-20 13:20:07 -0400
committerMarek Olšák <[email protected]>2019-08-27 16:16:08 -0400
commit810846e157cb7fe37041fa009f3ec6a3234935a2 (patch)
tree9b2d4d0fdcf077fd6e6250f0fb59f7e889c13086 /src/gallium/drivers/radeonsi/si_state.h
parent6342d43ae90b47f709516371fce9d2ad46608eab (diff)
radeonsi/gfx10: fix the legacy pipeline by storing as_ngg in the shader cache
It could load an NGG shader when we want a legacy shader and vice versa. Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index c66eccc89d9..323313764d8 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -573,7 +573,7 @@ si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
-void *si_get_ir_binary(struct si_shader_selector *sel);
+void *si_get_ir_binary(struct si_shader_selector *sel, bool as_ngg);
bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
struct si_shader *shader);
bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,