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author | Nicolai Hähnle <[email protected]> | 2017-05-03 11:40:07 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-05-08 17:42:17 +0200 |
commit | 0549ea15ec380f3ca6df76ce53ff4c30bfc21dbf (patch) | |
tree | de23cc6ecb224bec035facb9327033ad328331e4 /src/gallium/drivers/radeonsi/si_shader_tgsi_alu.c | |
parent | 854ed47f3e1501e4cc87bf9f19c6d4a1ad2bab08 (diff) |
radeonsi: fix primitive ID in fragment shader when using tessellation
In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports,
so it is as if TES were using the primitive ID.
Specifically, this fixes a bug where the primitive ID is not reset at
the start of a new instance.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader_tgsi_alu.c')
0 files changed, 0 insertions, 0 deletions