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authorNicolai Hähnle <[email protected]>2017-05-03 11:40:07 +0200
committerNicolai Hähnle <[email protected]>2017-05-08 17:42:17 +0200
commit0549ea15ec380f3ca6df76ce53ff4c30bfc21dbf (patch)
treede23cc6ecb224bec035facb9327033ad328331e4 /src/gallium/drivers/radeonsi/si_shader_tgsi_alu.c
parent854ed47f3e1501e4cc87bf9f19c6d4a1ad2bab08 (diff)
radeonsi: fix primitive ID in fragment shader when using tessellation
In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports, so it is as if TES were using the primitive ID. Specifically, this fixes a bug where the primitive ID is not reset at the start of a new instance. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader_tgsi_alu.c')
0 files changed, 0 insertions, 0 deletions