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authorMarek Olšák <[email protected]>2020-01-14 20:17:08 -0500
committerMarge Bot <[email protected]>2020-01-15 21:54:55 +0000
commit30b14ba67e998cbc12447adc6c8e185636b75390 (patch)
treecbe11a40223ed70382cf2a921117671f6682ea2a /src/gallium/drivers/radeonsi/si_shader_llvm_resources.c
parentda2c12af4b9cfb93bd6880cfa4a218c44b79fe13 (diff)
radeonsi: move code for shader resources into si_shader_llvm_resources.c
Reviewed-by: Timothy Arceri <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3399>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader_llvm_resources.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_llvm_resources.c320
1 files changed, 320 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_resources.c b/src/gallium/drivers/radeonsi/si_shader_llvm_resources.c
new file mode 100644
index 00000000000..ba23ddb0aa7
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm_resources.c
@@ -0,0 +1,320 @@
+/*
+ * Copyright 2020 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "si_shader_internal.h"
+#include "si_pipe.h"
+#include "sid.h"
+
+/**
+ * Return a value that is equal to the given i32 \p index if it lies in [0,num)
+ * or an undefined value in the same interval otherwise.
+ */
+static LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
+ LLVMValueRef index,
+ unsigned num)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef c_max = LLVMConstInt(ctx->i32, num - 1, 0);
+ LLVMValueRef cc;
+
+ if (util_is_power_of_two_or_zero(num)) {
+ index = LLVMBuildAnd(builder, index, c_max, "");
+ } else {
+ /* In theory, this MAX pattern should result in code that is
+ * as good as the bit-wise AND above.
+ *
+ * In practice, LLVM generates worse code (at the time of
+ * writing), because its value tracking is not strong enough.
+ */
+ cc = LLVMBuildICmp(builder, LLVMIntULE, index, c_max, "");
+ index = LLVMBuildSelect(builder, cc, index, c_max, "");
+ }
+
+ return index;
+}
+
+static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
+{
+ LLVMValueRef ptr =
+ ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
+ struct si_shader_selector *sel = ctx->shader->selector;
+
+ /* Do the bounds checking with a descriptor, because
+ * doing computation and manual bounds checking of 64-bit
+ * addresses generates horrible VALU code with very high
+ * VGPR usage and very low SIMD occupancy.
+ */
+ ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
+
+ LLVMValueRef desc0, desc1;
+ desc0 = ptr;
+ desc1 = LLVMConstInt(ctx->i32,
+ S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
+
+ uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+ if (ctx->screen->info.chip_class >= GFX10)
+ rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
+ S_008F0C_RESOURCE_LEVEL(1);
+ else
+ rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+
+ LLVMValueRef desc_elems[] = {
+ desc0,
+ desc1,
+ LLVMConstInt(ctx->i32, sel->info.constbuf0_num_slots * 16, 0),
+ LLVMConstInt(ctx->i32, rsrc3, false)
+ };
+
+ return ac_build_gather_values(&ctx->ac, desc_elems, 4);
+}
+
+static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_selector *sel = ctx->shader->selector;
+
+ LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
+
+ if (sel->info.const_buffers_declared == 1 &&
+ sel->info.shader_buffers_declared == 0) {
+ return load_const_buffer_desc_fast_path(ctx);
+ }
+
+ index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers);
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
+
+ return ac_build_load_to_sgpr(&ctx->ac, ptr, index);
+}
+
+static LLVMValueRef
+load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ LLVMValueRef rsrc_ptr = ac_get_arg(&ctx->ac,
+ ctx->const_and_shader_buffers);
+
+ index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
+ index = LLVMBuildSub(ctx->ac.builder,
+ LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0),
+ index, "");
+
+ return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
+}
+
+/**
+ * Given a 256-bit resource descriptor, force the DCC enable bit to off.
+ *
+ * At least on Tonga, executing image stores on images with DCC enabled and
+ * non-trivial can eventually lead to lockups. This can occur when an
+ * application binds an image as read-only but then uses a shader that writes
+ * to it. The OpenGL spec allows almost arbitrarily bad behavior (including
+ * program termination) in this case, but it doesn't cost much to be a bit
+ * nicer: disabling DCC in the shader still leads to undefined results but
+ * avoids the lockup.
+ */
+static LLVMValueRef force_dcc_off(struct si_shader_context *ctx,
+ LLVMValueRef rsrc)
+{
+ if (ctx->screen->info.chip_class <= GFX7) {
+ return rsrc;
+ } else {
+ LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0);
+ LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0);
+ LLVMValueRef tmp;
+
+ tmp = LLVMBuildExtractElement(ctx->ac.builder, rsrc, i32_6, "");
+ tmp = LLVMBuildAnd(ctx->ac.builder, tmp, i32_C, "");
+ return LLVMBuildInsertElement(ctx->ac.builder, rsrc, tmp, i32_6, "");
+ }
+}
+
+/* AC_DESC_FMASK is handled exactly like AC_DESC_IMAGE. The caller should
+ * adjust "index" to point to FMASK. */
+static LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum ac_descriptor_type desc_type,
+ bool uses_store, bool bindless)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef rsrc;
+
+ if (desc_type == AC_DESC_BUFFER) {
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0),
+ ctx->i32_1);
+ list = LLVMBuildPointerCast(builder, list,
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
+ } else {
+ assert(desc_type == AC_DESC_IMAGE ||
+ desc_type == AC_DESC_FMASK);
+ }
+
+ if (bindless)
+ rsrc = ac_build_load_to_sgpr_uint_wraparound(&ctx->ac, list, index);
+ else
+ rsrc = ac_build_load_to_sgpr(&ctx->ac, list, index);
+
+ if (desc_type == AC_DESC_IMAGE && uses_store)
+ rsrc = force_dcc_off(ctx, rsrc);
+ return rsrc;
+}
+
+/**
+ * Load an image view, fmask view. or sampler state descriptor.
+ */
+static LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum ac_descriptor_type type)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+
+ switch (type) {
+ case AC_DESC_IMAGE:
+ /* The image is at [0:7]. */
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
+ break;
+ case AC_DESC_BUFFER:
+ /* The buffer is in [4:7]. */
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0),
+ ctx->i32_1);
+ list = LLVMBuildPointerCast(builder, list,
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
+ break;
+ case AC_DESC_FMASK:
+ /* The FMASK is at [8:15]. */
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0),
+ ctx->i32_1);
+ break;
+ case AC_DESC_SAMPLER:
+ /* The sampler state is at [12:15]. */
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0),
+ LLVMConstInt(ctx->i32, 3, 0));
+ list = LLVMBuildPointerCast(builder, list,
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
+ break;
+ case AC_DESC_PLANE_0:
+ case AC_DESC_PLANE_1:
+ case AC_DESC_PLANE_2:
+ /* Only used for the multiplane image support for Vulkan. Should
+ * never be reached in radeonsi.
+ */
+ unreachable("Plane descriptor requested in radeonsi.");
+ }
+
+ return ac_build_load_to_sgpr(&ctx->ac, list, index);
+}
+
+static LLVMValueRef
+si_nir_load_sampler_desc(struct ac_shader_abi *abi,
+ unsigned descriptor_set, unsigned base_index,
+ unsigned constant_index, LLVMValueRef dynamic_index,
+ enum ac_descriptor_type desc_type, bool image,
+ bool write, bool bindless)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ LLVMBuilderRef builder = ctx->ac.builder;
+ unsigned const_index = base_index + constant_index;
+
+ assert(!descriptor_set);
+ assert(desc_type <= AC_DESC_BUFFER);
+
+ if (bindless) {
+ LLVMValueRef list = ac_get_arg(&ctx->ac, ctx->bindless_samplers_and_images);
+
+ /* dynamic_index is the bindless handle */
+ if (image) {
+ /* Bindless image descriptors use 16-dword slots. */
+ dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+ LLVMConstInt(ctx->i64, 2, 0), "");
+ /* FMASK is right after the image. */
+ if (desc_type == AC_DESC_FMASK) {
+ dynamic_index = LLVMBuildAdd(ctx->ac.builder, dynamic_index,
+ ctx->i32_1, "");
+ }
+
+ return si_load_image_desc(ctx, list, dynamic_index, desc_type,
+ write, true);
+ }
+
+ /* Since bindless handle arithmetic can contain an unsigned integer
+ * wraparound and si_load_sampler_desc assumes there isn't any,
+ * use GEP without "inbounds" (inside ac_build_pointer_add)
+ * to prevent incorrect code generation and hangs.
+ */
+ dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+ LLVMConstInt(ctx->i64, 2, 0), "");
+ list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
+ return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
+ }
+
+ unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
+ assert(const_index < num_slots || dynamic_index);
+
+ LLVMValueRef list = ac_get_arg(&ctx->ac, ctx->samplers_and_images);
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
+
+ if (dynamic_index) {
+ index = LLVMBuildAdd(builder, index, dynamic_index, "");
+
+ /* From the GL_ARB_shader_image_load_store extension spec:
+ *
+ * If a shader performs an image load, store, or atomic
+ * operation using an image variable declared as an array,
+ * and if the index used to select an individual element is
+ * negative or greater than or equal to the size of the
+ * array, the results of the operation are undefined but may
+ * not lead to termination.
+ */
+ index = si_llvm_bound_index(ctx, index, num_slots);
+ }
+
+ if (image) {
+ /* FMASKs are separate from images. */
+ if (desc_type == AC_DESC_FMASK) {
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGES, 0), "");
+ }
+ index = LLVMBuildSub(ctx->ac.builder,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGE_SLOTS - 1, 0),
+ index, "");
+ return si_load_image_desc(ctx, list, index, desc_type, write, false);
+ }
+
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGE_SLOTS / 2, 0), "");
+ return si_load_sampler_desc(ctx, list, index, desc_type);
+}
+
+void si_llvm_init_resource_callbacks(struct si_shader_context *ctx)
+{
+ ctx->abi.load_ubo = load_ubo;
+ ctx->abi.load_ssbo = load_ssbo;
+ ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
+}