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authorMarek Olšák <[email protected]>2015-08-29 02:02:29 +0200
committerMarek Olšák <[email protected]>2015-09-01 21:51:14 +0200
commitc2a42d1f9ff104c562822d7ab2cbaa361666266b (patch)
tree99c777efeea7e7375d36b0a4e53d8ed3117b2f15 /src/gallium/drivers/radeonsi/si_shader.h
parentc9a3196b14500bcd4330f9e7ba945474440a07f2 (diff)
radeonsi: don't rebind GSVS ring buffers every draw call using GS
Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index c748f71430b..2305b9988b8 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -185,6 +185,7 @@ struct si_shader_selector {
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
unsigned gs_num_invocations;
+ unsigned gsvs_itemsize;
/* masks of "get_unique_index" bits */
uint64_t inputs_read;