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author | Marek Olšák <[email protected]> | 2015-08-29 02:02:29 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-09-01 21:51:14 +0200 |
commit | c2a42d1f9ff104c562822d7ab2cbaa361666266b (patch) | |
tree | 99c777efeea7e7375d36b0a4e53d8ed3117b2f15 /src/gallium/drivers/radeonsi/si_shader.h | |
parent | c9a3196b14500bcd4330f9e7ba945474440a07f2 (diff) |
radeonsi: don't rebind GSVS ring buffers every draw call using GS
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index c748f71430b..2305b9988b8 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -185,6 +185,7 @@ struct si_shader_selector { unsigned gs_output_prim; unsigned gs_max_out_vertices; unsigned gs_num_invocations; + unsigned gsvs_itemsize; /* masks of "get_unique_index" bits */ uint64_t inputs_read; |