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authorMarek Olšák <[email protected]>2014-10-06 00:17:42 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:31 +0200
commit2ecb06b946ff8bf4a96de79ab81926fa1bf5a93f (patch)
treed1d8dce9dda4dfcef8a3870b14e7e4f5ea77eeff /src/gallium/drivers/radeonsi/si_shader.h
parent1bc0fba572363f5460be7343cff8b8b7a315d755 (diff)
radeonsi: make ES2GS offset sgpr location dynamic
It will have a different location in the tessellation evaluation shader. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index c12782f288c..be3e98a361a 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -62,9 +62,6 @@ struct radeon_shader_reloc;
#define SI_PARAM_START_INSTANCE 6
/* the other VS parameters are assigned dynamically */
-/* ES only parameters */
-#define SI_PARAM_ES2GS_OFFSET 7
-
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
#define SI_PARAM_GS_WAVE_ID 5