diff options
author | Nicolai Hähnle <[email protected]> | 2015-12-30 15:02:57 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-01-02 16:47:23 -0500 |
commit | 4bb1c8dfecef133822511f6147eac317e4690345 (patch) | |
tree | a8c96ff7b7655127d6b7db8ea932ec25aa161ac5 /src/gallium/drivers/radeonsi/si_shader.h | |
parent | b6847062dd5c504023dfbef8e6b3118136ee506c (diff) |
radeonsi: pass pipe_debug_callback down into si_shader_binary_read (v2)
This will allow us to send shader debug info.
Reviewed-by: Edward O'Callaghan <[email protected]> (v1)
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index b0c8680ecb3..adcbb332e9d 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -327,14 +327,17 @@ static inline bool si_vs_exports_prim_id(struct si_shader *shader) /* radeonsi_shader.c */ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, - struct si_shader *shader); + struct si_shader *shader, + struct pipe_debug_callback *debug); void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f); int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader, - LLVMTargetMachineRef tm, LLVMModuleRef mod); + LLVMTargetMachineRef tm, LLVMModuleRef mod, + struct pipe_debug_callback *debug); void si_shader_destroy(struct si_shader *shader); unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index); int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader); -int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader); +int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader, + struct pipe_debug_callback *debug); void si_shader_apply_scratch_relocs(struct si_context *sctx, struct si_shader *shader, uint64_t scratch_va); |