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authorMarek Olšák <[email protected]>2014-09-19 17:27:02 +0200
committerMarek Olšák <[email protected]>2014-09-24 14:48:02 +0200
commitdba4c5baf449108f8d1f910af33998ce3c21b47a (patch)
treefb4c51a8ccb895d5857e0967f465cc6292ee7245 /src/gallium/drivers/radeonsi/si_shader.h
parentadc5797f54260ccf60020c00c231d9c00a00b13d (diff)
radeonsi: move DB_SHADER_CONTROL into db_render_state
I will need this for fixing sample shading with 1 sample. The good news is that all shader pm4 states no longer use the current context state, so we can generate the pm4 states outside of draw_vbo if needed. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 559e4e2e302..9c6b2387ac1 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -186,7 +186,6 @@ struct si_pipe_shader {
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
- bool cb0_is_integer;
union si_shader_key key;
};