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authorMarek Olšák <[email protected]>2015-03-15 18:11:19 +0100
committerMarek Olšák <[email protected]>2015-03-16 12:54:19 +0100
commit303d23e10d2caad69b2d122f45c78fee2906fc09 (patch)
tree58078e4d5617f812ea9fb43b6407866b3da9c14b /src/gallium/drivers/radeonsi/si_shader.h
parent4f20a8f278aa92fb0dc6abc6998171b3ddea7dc1 (diff)
radeonsi: add shader code for smoothing
The fragment shader multiplies the alpha channel with gl_SampleMaskIn. If blending is enabled, it looks like MSAA. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 4f2bb911160..5b602ac3428 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -126,6 +126,7 @@ union si_shader_key {
unsigned alpha_func:3;
unsigned alpha_to_one:1;
unsigned poly_stipple:1;
+ unsigned poly_line_smoothing:1;
} ps;
struct {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];