diff options
author | Marek Olšák <[email protected]> | 2015-02-22 15:09:35 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:32 +0200 |
commit | fff16e4ad2cf51749e01e04805908effe49217d1 (patch) | |
tree | dee9830c79c40a113ea1e60239707fe251ea9868 /src/gallium/drivers/radeonsi/si_shader.h | |
parent | 4805685b6fe6efb7891dbc6dbab6ae4edce7e19e (diff) |
radeonsi: add shader code generation for tessellation
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 109 |
1 files changed, 104 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index be3e98a361a..2cba96f9587 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -26,6 +26,46 @@ * Christian König <[email protected]> */ +/* How linking tessellation shader inputs and outputs works. + * + * Inputs and outputs between shaders are stored in a buffer. This buffer + * lives in LDS (typical case for tessellation), but it can also live + * in memory. Each input or output has a fixed location within a vertex. + * The highest used input or output determines the stride between vertices. + * + * Since tessellation is only enabled in the OpenGL core profile, + * only these semantics are valid for per-vertex data: + * + * Name Location + * + * POSITION 0 + * PSIZE 1 + * CLIPDIST0..1 2..3 + * CULLDIST0..1 (not implemented) + * GENERIC0..31 4..35 + * + * For example, a shader only writing GENERIC0 has the output stride of 5. + * + * Only these semantics are valid for per-patch data: + * + * Name Location + * + * TESSOUTER 0 + * TESSINNER 1 + * PATCH0..29 2..31 + * + * That's how independent shaders agree on input and output locations. + * The si_shader_io_get_unique_index function assigns the locations. + * + * Other required information for calculating the input and output addresses + * like the vertex stride, the patch stride, and the offsets where per-vertex + * and per-patch data start, is passed to the shader via user data SGPRs. + * The offsets and strides are calculated at draw time and aren't available + * at compile time. + * + * The same approach should be used for linking ES->GS in the future. + */ + #ifndef SI_SHADER_H #define SI_SHADER_H @@ -43,9 +83,16 @@ struct radeon_shader_reloc; #define SI_SGPR_VERTEX_BUFFER 8 /* VS only */ #define SI_SGPR_BASE_VERTEX 10 /* VS only */ #define SI_SGPR_START_INSTANCE 11 /* VS only */ +#define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */ +#define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */ +#define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */ +#define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */ #define SI_SGPR_ALPHA_REF 8 /* PS only */ #define SI_VS_NUM_USER_SGPR 12 +#define SI_LS_NUM_USER_SGPR 13 +#define SI_TCS_NUM_USER_SGPR 11 +#define SI_TES_NUM_USER_SGPR 10 #define SI_GS_NUM_USER_SGPR 8 #define SI_GSCOPY_NUM_USER_SGPR 4 #define SI_PS_NUM_USER_SGPR 9 @@ -62,6 +109,31 @@ struct radeon_shader_reloc; #define SI_PARAM_START_INSTANCE 6 /* the other VS parameters are assigned dynamically */ +/* Offsets where TCS outputs and TCS patch outputs live in LDS: + * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32 + * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32 + */ +#define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */ + +/* Layout of TCS outputs / TES inputs: + * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4 + * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4 + * [26:31] = gl_PatchVerticesIn, max = 32 + */ +#define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */ + +/* Layout of LS outputs / TCS inputs + * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4 + * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4 + */ +#define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */ +#define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */ + +/* TCS only parameters. */ +#define SI_PARAM_TESS_FACTOR_OFFSET 7 +#define SI_PARAM_PATCH_ID 8 +#define SI_PARAM_REL_IDS 9 + /* GS only parameters */ #define SI_PARAM_GS2VS_OFFSET 4 #define SI_PARAM_GS_WAVE_ID 5 @@ -113,9 +185,24 @@ struct si_shader_selector { unsigned gs_output_prim; unsigned gs_max_out_vertices; unsigned gs_num_invocations; - uint64_t gs_used_inputs; /* mask of "get_unique_index" bits */ + + /* masks of "get_unique_index" bits */ + uint64_t inputs_read; + uint64_t outputs_written; + uint32_t patch_outputs_written; }; +/* Valid shader configurations: + * + * API shaders VS | TCS | TES | GS |pass| PS + * are compiled as: | | | |thru| + * | | | | | + * Only VS & PS: VS | -- | -- | -- | -- | PS + * With GS: ES | -- | -- | GS | VS | PS + * With Tessel.: LS | HS | VS | -- | -- | PS + * With both: LS | HS | ES | GS | VS | PS + */ + union si_shader_key { struct { unsigned export_16bpc:8; @@ -128,11 +215,23 @@ union si_shader_key { } ps; struct { unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS]; - /* The mask of "get_unique_index" bits, needed for ES, - * it describes how the ES->GS ring buffer is laid out. */ - uint64_t gs_used_inputs; - unsigned as_es:1; + /* Mask of "get_unique_index" bits - which outputs are read + * by the next stage (needed by ES). + * This describes how outputs are laid out in memory. */ + uint64_t es_enabled_outputs; + unsigned as_es:1; /* export shader */ + unsigned as_ls:1; /* local shader */ } vs; + struct { + unsigned prim_mode:3; + } tcs; /* tessellation control shader */ + struct { + /* Mask of "get_unique_index" bits - which outputs are read + * by the next stage (needed by ES). + * This describes how outputs are laid out in memory. */ + uint64_t es_enabled_outputs; + unsigned as_es:1; /* export shader */ + } tes; /* tessellation evaluation shader */ }; struct si_shader { |