diff options
author | Marek Olšák <[email protected]> | 2014-09-19 17:27:02 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-09-24 14:48:02 +0200 |
commit | dba4c5baf449108f8d1f910af33998ce3c21b47a (patch) | |
tree | fb4c51a8ccb895d5857e0967f465cc6292ee7245 /src/gallium/drivers/radeonsi/si_shader.h | |
parent | adc5797f54260ccf60020c00c231d9c00a00b13d (diff) |
radeonsi: move DB_SHADER_CONTROL into db_render_state
I will need this for fixing sample shading with 1 sample.
The good news is that all shader pm4 states no longer use the current context
state, so we can generate the pm4 states outside of draw_vbo if needed.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 559e4e2e302..9c6b2387ac1 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -186,7 +186,6 @@ struct si_pipe_shader { unsigned spi_shader_z_format; unsigned db_shader_control; unsigned cb_shader_mask; - bool cb0_is_integer; union si_shader_key key; }; |