diff options
author | Marek Olšák <[email protected]> | 2014-10-04 22:15:07 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-10-12 23:53:57 +0200 |
commit | 8b057ddaeaa1e5ef65f1dbd548b59f8bd0a943b1 (patch) | |
tree | a6cd892f0478714646de88b6cabad773024196d1 /src/gallium/drivers/radeonsi/si_shader.c | |
parent | 02134cfaae541b37ffb70869401cabab4da91cb9 (diff) |
radeonsi: move param_offset out of shader->input[] and output[]
Those are going away.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index a4073a7c2fe..8fc895a62b6 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -490,9 +490,9 @@ static void declare_input_fs( return; } - shader->input[input_index].param_offset = shader->nparam++; + shader->ps_input_param_offset[input_index] = shader->nparam++; attr_number = lp_build_const_int32(gallivm, - shader->input[input_index].param_offset); + shader->ps_input_param_offset[input_index]); switch (decl->Interp.Interpolate) { case TGSI_INTERPOLATE_CONSTANT: @@ -534,7 +534,7 @@ static void declare_input_fs( LLVMValueRef face, is_face_positive; LLVMValueRef back_attr_number = lp_build_const_int32(gallivm, - shader->input[input_index].param_offset + 1); + shader->ps_input_param_offset[input_index] + 1); face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE); @@ -1168,7 +1168,7 @@ handle_semantic: case TGSI_SEMANTIC_COLOR: case TGSI_SEMANTIC_BCOLOR: target = V_008DFC_SQ_EXP_PARAM + param_count; - shader->output[i].param_offset = param_count; + shader->vs_output_param_offset[i] = param_count; param_count++; break; case TGSI_SEMANTIC_CLIPDIST: @@ -1183,7 +1183,7 @@ handle_semantic: case TGSI_SEMANTIC_FOG: case TGSI_SEMANTIC_GENERIC: target = V_008DFC_SQ_EXP_PARAM + param_count; - shader->output[i].param_offset = param_count; + shader->vs_output_param_offset[i] = param_count; param_count++; break; default: |