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authorMarek Olšák <[email protected]>2019-07-05 22:19:47 -0400
committerMarek Olšák <[email protected]>2019-07-19 20:16:19 -0400
commit1b4354dab9f81c92ff83f98d8d65e3c9d304d421 (patch)
treeb4f78c87d14d1d505a43aa1ab35cb0b387184c9f /src/gallium/drivers/radeonsi/si_shader.c
parent37db9d28650c21d2091a654b7c6a636927ef584d (diff)
radeonsi/gfx10: clean up ESGS ring size computation
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c27
1 files changed, 3 insertions, 24 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 8f392d640fe..75f2c241d33 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -5234,36 +5234,15 @@ static bool si_shader_binary_open(struct si_screen *screen,
struct ac_rtld_symbol lds_symbols[2];
unsigned num_lds_symbols = 0;
- unsigned esgs_ring_size = 0;
- if (sel && screen->info.chip_class >= GFX9 &&
- sel->type == PIPE_SHADER_GEOMETRY && !shader->is_gs_copy_shader) {
- esgs_ring_size = shader->gs_info.esgs_ring_size;
- }
-
- if (sel && shader->key.as_ngg) {
- if (sel->type != PIPE_SHADER_GEOMETRY && sel->so.num_outputs) {
- unsigned esgs_vertex_bytes = 4 * (4 * sel->info.num_outputs + 1);
- esgs_ring_size = MAX2(esgs_ring_size,
- shader->ngg.max_out_verts * esgs_vertex_bytes);
- }
-
- /* GS stores Primitive IDs into LDS at the address corresponding
- * to the ES thread of the provoking vertex. All ES threads
- * load and export PrimitiveID for their thread.
- */
- if (sel->type == PIPE_SHADER_VERTEX &&
- shader->key.mono.u.vs_export_prim_id)
- esgs_ring_size = MAX2(esgs_ring_size, shader->ngg.max_out_verts * 4);
- }
-
- if (esgs_ring_size) {
+ if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
+ (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
/* We add this symbol even on LLVM <= 8 to ensure that
* shader->config.lds_size is set correctly below.
*/
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "esgs_ring";
- sym->size = esgs_ring_size;
+ sym->size = shader->gs_info.esgs_ring_size;
sym->align = 64 * 1024;
}