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authorMarek Olšák <[email protected]>2016-07-22 23:40:45 +0200
committerMarek Olšák <[email protected]>2016-07-26 23:06:46 +0200
commit1e5f00f9d5f412526d025f8f4762160ce7b5f2ba (patch)
treedd95c6ab356afabac296dfa377801cdd5282edda /src/gallium/drivers/radeonsi/si_shader.c
parent18475aab6d484d4eb49b1cc9124c9aabc79f8527 (diff)
radeonsi: pre-generate shader logs for ddebug
This cuts down the overhead of si_dump_shader when ddebug is capturing shader logs, which is done for every draw call unconditionally (that's quite a lot of work for a draw call). Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 47947371fc3..62a1486fbe2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7951,4 +7951,6 @@ void si_shader_destroy(struct si_shader *shader)
if (!shader->is_binary_shared)
radeon_shader_binary_clean(&shader->binary);
+
+ free(shader->shader_log);
}