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authorNicolai Hähnle <[email protected]>2016-03-15 18:34:52 -0500
committerNicolai Hähnle <[email protected]>2016-04-12 16:30:29 -0500
commite88018ffe5dd57e368d6c15946f014c5457bb74c (patch)
treedf901fd18416b9cddf9865435e80f5cbb48057d1 /src/gallium/drivers/radeonsi/si_shader.c
parentc495c0ad37dc6a4505a726e3ac0e3d83adc46d30 (diff)
radeonsi: preload shader buffers in shaders
Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 8f9a6212b43..9d74c2a0198 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -98,6 +98,7 @@ struct si_shader_context
LLVMValueRef const_buffers[SI_NUM_CONST_BUFFERS];
LLVMValueRef lds;
LLVMValueRef *constants[SI_NUM_CONST_BUFFERS];
+ LLVMValueRef shader_buffers[SI_NUM_SHADER_BUFFERS];
LLVMValueRef sampler_views[SI_NUM_SAMPLERS];
LLVMValueRef sampler_states[SI_NUM_SAMPLERS];
LLVMValueRef fmasks[SI_NUM_USER_SAMPLERS];
@@ -4710,6 +4711,21 @@ static void preload_constants(struct si_shader_context *ctx)
}
}
+static void preload_shader_buffers(struct si_shader_context *ctx)
+{
+ struct gallivm_state *gallivm = &ctx->radeon_bld.gallivm;
+ LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_SHADER_BUFFERS);
+ int buf, maxbuf;
+
+ maxbuf = MIN2(ctx->shader->selector->info.file_max[TGSI_FILE_BUFFER],
+ SI_NUM_SHADER_BUFFERS - 1);
+ for (buf = 0; buf <= maxbuf; ++buf) {
+ ctx->shader_buffers[buf] =
+ build_indexed_load_const(
+ ctx, ptr, lp_build_const_int32(gallivm, buf));
+ }
+}
+
static void preload_samplers(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->radeon_bld.soa.bld_base;
@@ -5575,6 +5591,7 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
create_meta_data(&ctx);
create_function(&ctx);
preload_constants(&ctx);
+ preload_shader_buffers(&ctx);
preload_samplers(&ctx);
preload_images(&ctx);
preload_streamout_buffers(&ctx);