diff options
author | Marek Olšák <[email protected]> | 2017-03-07 02:19:47 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-03-15 18:17:41 +0100 |
commit | 0550f3d6313a95552da0be4a52f42fb99ea2c136 (patch) | |
tree | 17a59d385b65e5f43a2cb395fad9e107461a4687 /src/gallium/drivers/radeonsi/si_shader.c | |
parent | a7cc9b0fcf09ba0102bddf020c258a761e304c5e (diff) |
radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ
This massively decreases VGPR spilling for DiRT Showdown, because we
no longer have to use v4i32 for 2D fetches when level == 0.
We now use v2i32 for those cases.
DiRT Showdown - Spilled VGPRs: -26 (-81%)
This surprisingly doesn't have any useful effect on performance (+ 0.05%).
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 0a931362cea..b5cb41d33c3 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4383,7 +4383,9 @@ static void tex_fetch_args( coords[3] = bld_base->base.one; /* Pack offsets. */ - if (has_offset && opcode != TGSI_OPCODE_TXF) { + if (has_offset && + opcode != TGSI_OPCODE_TXF && + opcode != TGSI_OPCODE_TXF_LZ) { /* The offsets are six-bit signed integers packed like this: * X=[5:0], Y=[13:8], and Z=[21:16]. */ @@ -4541,8 +4543,8 @@ static void tex_fetch_args( memcpy(txf_address, address, sizeof(txf_address)); - /* Read FMASK using TXF. */ - inst.Instruction.Opcode = TGSI_OPCODE_TXF; + /* Read FMASK using TXF_LZ. */ + inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ; inst.Texture.Texture = target; txf_emit_data.inst = &inst; txf_emit_data.chan = 0; @@ -4593,7 +4595,8 @@ static void tex_fetch_args( final_sample, address[sample_chan], ""); } - if (opcode == TGSI_OPCODE_TXF) { + if (opcode == TGSI_OPCODE_TXF || + opcode == TGSI_OPCODE_TXF_LZ) { /* add tex offsets */ if (inst->Texture.NumOffsets) { struct lp_build_context *uint_bld = &bld_base->uint_bld; @@ -4755,7 +4758,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, switch (opcode) { case TGSI_OPCODE_TXF: - args.opcode = target == TGSI_TEXTURE_2D_MSAA || + case TGSI_OPCODE_TXF_LZ: + args.opcode = opcode == TGSI_OPCODE_TXF_LZ || + target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA ? ac_image_load : ac_image_load_mip; args.compare = false; @@ -4772,6 +4777,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, if (ctx->type != PIPE_SHADER_FRAGMENT) args.level_zero = true; break; + case TGSI_OPCODE_TEX_LZ: + args.level_zero = true; + break; case TGSI_OPCODE_TXB: case TGSI_OPCODE_TXB2: assert(ctx->type == PIPE_SHADER_FRAGMENT); @@ -6426,11 +6434,13 @@ static void si_init_shader_ctx(struct si_shader_context *ctx, bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action; bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action; bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action; |