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authorMarek Olšák <[email protected]>2017-03-07 02:19:47 +0100
committerMarek Olšák <[email protected]>2017-03-15 18:17:41 +0100
commit0550f3d6313a95552da0be4a52f42fb99ea2c136 (patch)
tree17a59d385b65e5f43a2cb395fad9e107461a4687 /src/gallium/drivers/radeonsi/si_shader.c
parenta7cc9b0fcf09ba0102bddf020c258a761e304c5e (diff)
radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ
This massively decreases VGPR spilling for DiRT Showdown, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases. DiRT Showdown - Spilled VGPRs: -26 (-81%) This surprisingly doesn't have any useful effect on performance (+ 0.05%).
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 0a931362cea..b5cb41d33c3 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4383,7 +4383,9 @@ static void tex_fetch_args(
coords[3] = bld_base->base.one;
/* Pack offsets. */
- if (has_offset && opcode != TGSI_OPCODE_TXF) {
+ if (has_offset &&
+ opcode != TGSI_OPCODE_TXF &&
+ opcode != TGSI_OPCODE_TXF_LZ) {
/* The offsets are six-bit signed integers packed like this:
* X=[5:0], Y=[13:8], and Z=[21:16].
*/
@@ -4541,8 +4543,8 @@ static void tex_fetch_args(
memcpy(txf_address, address, sizeof(txf_address));
- /* Read FMASK using TXF. */
- inst.Instruction.Opcode = TGSI_OPCODE_TXF;
+ /* Read FMASK using TXF_LZ. */
+ inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ;
inst.Texture.Texture = target;
txf_emit_data.inst = &inst;
txf_emit_data.chan = 0;
@@ -4593,7 +4595,8 @@ static void tex_fetch_args(
final_sample, address[sample_chan], "");
}
- if (opcode == TGSI_OPCODE_TXF) {
+ if (opcode == TGSI_OPCODE_TXF ||
+ opcode == TGSI_OPCODE_TXF_LZ) {
/* add tex offsets */
if (inst->Texture.NumOffsets) {
struct lp_build_context *uint_bld = &bld_base->uint_bld;
@@ -4755,7 +4758,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
switch (opcode) {
case TGSI_OPCODE_TXF:
- args.opcode = target == TGSI_TEXTURE_2D_MSAA ||
+ case TGSI_OPCODE_TXF_LZ:
+ args.opcode = opcode == TGSI_OPCODE_TXF_LZ ||
+ target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA ?
ac_image_load : ac_image_load_mip;
args.compare = false;
@@ -4772,6 +4777,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
if (ctx->type != PIPE_SHADER_FRAGMENT)
args.level_zero = true;
break;
+ case TGSI_OPCODE_TEX_LZ:
+ args.level_zero = true;
+ break;
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXB2:
assert(ctx->type == PIPE_SHADER_FRAGMENT);
@@ -6426,11 +6434,13 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;