diff options
author | Michel Dänzer <[email protected]> | 2014-01-17 09:53:14 +0900 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2014-01-29 11:08:21 +0900 |
commit | d88a3752294444fc92f25fa6ca5bf4209f0e4266 (patch) | |
tree | 3989d51c1c6e2c3dc83217af75d7193df3855dbf /src/gallium/drivers/radeonsi/si_shader.c | |
parent | e884c560a6adaa8f0c338be3ae502fb09ceff01d (diff) |
radeonsi: Simplify shader PM4 state handling
Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
0 files changed, 0 insertions, 0 deletions