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authorNicolai Hähnle <[email protected]>2019-05-04 12:37:36 +0200
committerMarek Olšák <[email protected]>2019-06-12 20:28:23 -0400
commitaa737e858050239c263b06d2646f9977876b5ba2 (patch)
treecc49115820c7cfb76b72c618b3829550efbd721d /src/gallium/drivers/radeonsi/si_shader.c
parent33be5ad8a39ae2a490d5a6cf2fde6b7d3506f670 (diff)
radeonsi: raise the alignment of LDS memory for compute shaders
This implies that the memory will always be at address 0, which allows LLVM to generate slightly better code. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 3617214ebef..ed2db3d0042 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2217,7 +2217,7 @@ void si_declare_compute_memory(struct si_shader_context *ctx)
LLVMArrayType(ctx->i8, lds_size),
"compute_lds",
AC_ADDR_SPACE_LDS);
- LLVMSetAlignment(var, 4);
+ LLVMSetAlignment(var, 64 * 1024);
ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
}