diff options
author | Nicolai Hähnle <[email protected]> | 2016-10-28 15:38:47 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-11-03 10:07:09 +0100 |
commit | 6f37e992a3ab1ae0fa77f3b9d67c1fd99da47de7 (patch) | |
tree | 23498599b0af1eaae9a939882909c59ddc3a35ed /src/gallium/drivers/radeonsi/si_shader.c | |
parent | 15dd332e6ab59cfcf4f53e77f5a882f983630a38 (diff) |
radeonsi: use PS prolog for monolithic shaders
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 42 |
1 files changed, 32 insertions, 10 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index b15c60d29e8..19559174d35 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -71,6 +71,8 @@ static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action, static void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f); +static void si_build_ps_prolog_function(struct si_shader_context *ctx, + union si_shader_part_key *key); static void si_build_ps_epilog_function(struct si_shader_context *ctx, union si_shader_part_key *key); @@ -6772,7 +6774,8 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx, * build the PS prolog function, and set related bits in shader->config. */ static void si_get_ps_prolog_key(struct si_shader *shader, - union si_shader_part_key *key) + union si_shader_part_key *key, + bool separate_prolog) { struct tgsi_shader_info *info = &shader->selector->info; @@ -6852,19 +6855,26 @@ static void si_get_ps_prolog_key(struct si_shader *shader, if (shader->key.ps.prolog.force_linear_center_interp) location = TGSI_INTERPOLATE_LOC_CENTER; + /* The VGPR assignment for non-monolithic shaders + * works because InitialPSInputAddr is set on the + * main shader and PERSP_PULL_MODEL is never used. + */ switch (location) { case TGSI_INTERPOLATE_LOC_SAMPLE: - key->ps_prolog.color_interp_vgpr_index[i] = 6; + key->ps_prolog.color_interp_vgpr_index[i] = + separate_prolog ? 6 : 9; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTER: - key->ps_prolog.color_interp_vgpr_index[i] = 8; + key->ps_prolog.color_interp_vgpr_index[i] = + separate_prolog ? 8 : 11; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTROID: - key->ps_prolog.color_interp_vgpr_index[i] = 10; + key->ps_prolog.color_interp_vgpr_index[i] = + separate_prolog ? 10 : 13; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1); break; @@ -7122,8 +7132,10 @@ int si_compile_tgsi_shader(struct si_screen *sscreen, ctx.no_epilog = is_monolithic; ctx.separate_prolog = !is_monolithic; - if (ctx.type == PIPE_SHADER_FRAGMENT) + if (ctx.type == PIPE_SHADER_FRAGMENT) { + ctx.no_prolog = false; ctx.no_epilog = false; + } memset(shader->info.vs_output_param_offset, 0xff, sizeof(shader->info.vs_output_param_offset)); @@ -7139,16 +7151,26 @@ int si_compile_tgsi_shader(struct si_screen *sscreen, } if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) { - LLVMValueRef parts[2]; + LLVMValueRef parts[3]; + union si_shader_part_key prolog_key; union si_shader_part_key epilog_key; + bool need_prolog; + + si_get_ps_prolog_key(shader, &prolog_key, false); + need_prolog = si_need_ps_prolog(&prolog_key); - parts[0] = ctx.main_fn; + parts[need_prolog ? 1 : 0] = ctx.main_fn; + + if (need_prolog) { + si_build_ps_prolog_function(&ctx, &prolog_key); + parts[0] = ctx.main_fn; + } si_get_ps_epilog_key(shader, &epilog_key); si_build_ps_epilog_function(&ctx, &epilog_key); - parts[1] = ctx.main_fn; + parts[need_prolog ? 2 : 1] = ctx.main_fn; - si_build_wrapper_function(&ctx, parts, 2, 0); + si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2, need_prolog ? 1 : 0); } mod = bld_base->base.gallivm->module; @@ -8113,7 +8135,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen, union si_shader_part_key epilog_key; /* Get the prolog. */ - si_get_ps_prolog_key(shader, &prolog_key); + si_get_ps_prolog_key(shader, &prolog_key, true); /* The prolog is a no-op if these aren't set. */ if (si_need_ps_prolog(&prolog_key)) { |