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authorMarek Olšák <[email protected]>2016-01-02 02:54:29 +0100
committerMarek Olšák <[email protected]>2016-02-09 21:19:51 +0100
commit6dda2455c88a752d513d842cc9be1833fe98a89c (patch)
tree5fece251010829a80a88c4c4c46e93415af53087 /src/gallium/drivers/radeonsi/si_shader.c
parent606e4185f331ad37e6c20bc1063bff7cb2420e29 (diff)
radeonsi: move BCOLOR PS input locations after all other inputs
BCOLOR inputs were immediately after COLOR inputs. Thus, all following inputs were offset by 1 if color_two_side was enabled, and not offset if it was not enabled, which is a variation that's problematic if we want to have 1 variant per shader and the variant doesn't care about color_two_side (that should be handled by other bytecode attached at the beginning). Instead, move BCOLOR inputs after all other inputs, so BCOLOR0 is at location "num_inputs" if it's present. BCOLOR1 is next. This also allows removing si_shader::nparam and si_shader::ps_input_param_offset, which are useless now. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index d7f4f463340..79255004f28 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -912,9 +912,7 @@ static void declare_input_fs(
unsigned chan;
- shader->ps_input_param_offset[input_index] = shader->nparam++;
- attr_number = lp_build_const_int32(gallivm,
- shader->ps_input_param_offset[input_index]);
+ attr_number = lp_build_const_int32(gallivm, input_index);
shader->ps_input_interpolate[input_index] = decl->Interp.Interpolate;
interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
@@ -938,11 +936,19 @@ static void declare_input_fs(
if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
si_shader_ctx->shader->key.ps.color_two_side) {
+ struct tgsi_shader_info *info = &shader->selector->info;
LLVMValueRef args[4];
LLVMValueRef face, is_face_positive;
- LLVMValueRef back_attr_number =
- lp_build_const_int32(gallivm,
- shader->ps_input_param_offset[input_index] + 1);
+ LLVMValueRef back_attr_number;
+
+ /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
+ * otherwise it's at offset "num_inputs".
+ */
+ unsigned back_attr_offset = shader->selector->info.num_inputs;
+ if (decl->Semantic.Index == 1 && info->colors_read & 0xf)
+ back_attr_offset += 1;
+
+ back_attr_number = lp_build_const_int32(gallivm, back_attr_offset);
face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
@@ -974,8 +980,6 @@ static void declare_input_fs(
back,
"");
}
-
- shader->nparam++;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_FOG) {
LLVMValueRef args[4];
@@ -3280,8 +3284,7 @@ static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
else
interp_param = NULL;
- attr_number = lp_build_const_int32(gallivm,
- shader->ps_input_param_offset[input_index]);
+ attr_number = lp_build_const_int32(gallivm, input_index);
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
@@ -4337,8 +4340,6 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
si_dump_streamout(&sel->so);
}
- assert(shader->nparam == 0);
-
si_init_shader_ctx(&si_shader_ctx, sscreen, shader, tm,
poly_stipple ? &stipple_shader_info : &sel->info);