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authorMarek Olšák <[email protected]>2014-09-19 17:27:02 +0200
committerMarek Olšák <[email protected]>2014-09-24 14:48:02 +0200
commitdba4c5baf449108f8d1f910af33998ce3c21b47a (patch)
treefb4c51a8ccb895d5857e0967f465cc6292ee7245 /src/gallium/drivers/radeonsi/si_pipe.h
parentadc5797f54260ccf60020c00c231d9c00a00b13d (diff)
radeonsi: move DB_SHADER_CONTROL into db_render_state
I will need this for fixing sample shading with 1 sample. The good news is that all shader pm4 states no longer use the current context state, so we can generate the pm4 states outside of draw_vbo if needed. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index df81e1fcb64..00d03beb73a 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -168,6 +168,7 @@ struct si_context {
bool db_inplace_flush_enabled;
bool db_depth_clear;
bool db_depth_disable_expclear;
+ unsigned ps_db_shader_control;
};
/* si_blit.c */