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author | Marek Olšák <[email protected]> | 2014-09-19 17:27:02 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-09-24 14:48:02 +0200 |
commit | dba4c5baf449108f8d1f910af33998ce3c21b47a (patch) | |
tree | fb4c51a8ccb895d5857e0967f465cc6292ee7245 /src/gallium/drivers/radeonsi/si_pipe.h | |
parent | adc5797f54260ccf60020c00c231d9c00a00b13d (diff) |
radeonsi: move DB_SHADER_CONTROL into db_render_state
I will need this for fixing sample shading with 1 sample.
The good news is that all shader pm4 states no longer use the current context
state, so we can generate the pm4 states outside of draw_vbo if needed.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index df81e1fcb64..00d03beb73a 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -168,6 +168,7 @@ struct si_context { bool db_inplace_flush_enabled; bool db_depth_clear; bool db_depth_disable_expclear; + unsigned ps_db_shader_control; }; /* si_blit.c */ |