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authorMarek Olšák <[email protected]>2015-10-02 19:21:54 +0200
committerMarek Olšák <[email protected]>2015-10-07 19:18:50 +0200
commit13e69805ea6a3aa0ec80c2b2430ae4da05c6b1ae (patch)
tree4cf9461e708ee86fc0ba37c9a023c6b05a077e5c /src/gallium/drivers/radeonsi/si_pipe.h
parent5749676d03d1a4964888a2d9a7624d3b96cc4886 (diff)
radeonsi: fix a GS hang on VI
Broken by one of the cleanups: 0d46c3bc9d09b376d74f7399e1a2d1b0a923640b Not applicable to stable. Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 3ff4b46251e..2abd5b5a0c3 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -192,6 +192,7 @@ struct si_context {
/* Precomputed states. */
struct si_pm4_state *init_config;
+ bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[4];
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */