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author | Marek Olšák <[email protected]> | 2017-01-17 18:04:13 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-01-18 19:51:31 +0100 |
commit | 35cd7551a443477147293e562d8c1adfbe00dea9 (patch) | |
tree | f4321ccd915c7ab9a494c1470f7df74856cb5bd2 /src/gallium/drivers/radeonsi/si_pipe.h | |
parent | 3ae3be6dd44dbc5ac6ec847ce67c53c10479a75c (diff) |
radeonsi: use the correct target machine when building shader variants
If the shader selector is created with a different context than
the shader variant, we should use the calling context's target machine
for the shader variant.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99419
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
0 files changed, 0 insertions, 0 deletions