diff options
author | Michel Dänzer <[email protected]> | 2015-01-13 16:38:52 +0900 |
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committer | Michel Dänzer <[email protected]> | 2015-01-15 15:09:48 +0900 |
commit | 82b7ee62fc4bbe014f61a60bccf694b706c7247d (patch) | |
tree | e6c75d8fb30597142b41156e50b111acaf101b80 /src/gallium/drivers/radeonsi/si_pipe.h | |
parent | a6a75f1286e1a2e7a0fb856849802b40474c6336 (diff) |
Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"
This reverts commit 0543630d0b0d9d9f6eefbc14fbd3385d4de37ba0.
It caused flickering artifacts in Steam games such as Team Fortress 2 or
Left 4 Dead 2.
We could probably only enable this optimization by also making sure the
shader code only uses either SI_PARAM_LINEAR_CENTROID or
SI_PARAM_LINEAR_CENTER, not both. This would probably require a shader
variant.
Sorry I didn't remember this when reviewing the reverted change.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index dfb1cd6e065..6144fb1b2f0 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -169,7 +169,6 @@ struct si_context { /* shader information */ unsigned sprite_coord_enable; bool flatshade; - bool bc_optimize_disable; struct si_descriptors vertex_buffers; struct si_buffer_resources const_buffers[SI_NUM_SHADERS]; struct si_buffer_resources rw_buffers[SI_NUM_SHADERS]; |