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authorGrazvydas Ignotas <[email protected]>2018-06-20 22:17:39 +0300
committerGrazvydas Ignotas <[email protected]>2018-06-21 12:18:50 +0300
commitf966929805f722ae38d4821fab61765c0ee4a60c (patch)
tree4bf25df53f2cd688458b9e4d0f6340684aeeb854 /src/gallium/drivers/radeonsi/si_pipe.h
parent4e0d93dc0e4d37dff492305fb7aa6408f36ff147 (diff)
radeonsi: add a debug flag to zero vram allocations
This allows to avoid having to see garbage in Dying Light loading screen at least, which probably expects Windows/NV behavior of all allocations being zeroed by default. Analogous to radv flag with the same name. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 61109477d44..d73ee600443 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -141,6 +141,7 @@ enum {
DBG_NO_WC,
DBG_CHECK_VM,
DBG_RESERVE_VMID,
+ DBG_ZERO_VRAM,
/* 3D engine options: */
DBG_SWITCH_ON_EOP,