summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi/si_pipe.h
diff options
context:
space:
mode:
authorMarek Olšák <[email protected]>2017-05-31 13:18:53 +0200
committerMarek Olšák <[email protected]>2017-06-07 18:43:42 +0200
commit86cc8097266c2bd9d8a6ccc3d7f61391f13119be (patch)
tree48944a4f56f14aef32e56a73915595b16aab0e49 /src/gallium/drivers/radeonsi/si_pipe.h
parent89b6c93ae3135a44b1aa2ce9285502a3898920bc (diff)
radeonsi: use a compiler queue with a low priority for optimized shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 13ec0729b19..e917cb1b781 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -110,6 +110,9 @@ struct si_screen {
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
LLVMTargetMachineRef tm[4]; /* used by the queue only */
+
+ struct util_queue shader_compiler_queue_low_priority;
+ LLVMTargetMachineRef tm_low_priority[4];
};
struct si_blend_color {