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author | Marek Olšák <[email protected]> | 2017-05-31 13:18:53 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-07 18:43:42 +0200 |
commit | 86cc8097266c2bd9d8a6ccc3d7f61391f13119be (patch) | |
tree | 48944a4f56f14aef32e56a73915595b16aab0e49 /src/gallium/drivers/radeonsi/si_pipe.h | |
parent | 89b6c93ae3135a44b1aa2ce9285502a3898920bc (diff) |
radeonsi: use a compiler queue with a low priority for optimized shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 13ec0729b19..e917cb1b781 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -110,6 +110,9 @@ struct si_screen { /* Shader compiler queue for multithreaded compilation. */ struct util_queue shader_compiler_queue; LLVMTargetMachineRef tm[4]; /* used by the queue only */ + + struct util_queue shader_compiler_queue_low_priority; + LLVMTargetMachineRef tm_low_priority[4]; }; struct si_blend_color { |