diff options
author | Nicolai Hähnle <[email protected]> | 2017-05-16 01:51:41 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-31 14:55:45 +0200 |
commit | dfe237aef9e39c02df92299fb30c44d3534dc524 (patch) | |
tree | 04927a081f42c4d3f59274194fa8b236907e000f /src/gallium/drivers/radeonsi/si_pipe.c | |
parent | 3b4f481c601102411d421ec3b7ee9b8e50046fc1 (diff) |
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index d5c21169d27..877c23bcb2d 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -556,6 +556,8 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param) return 4; case PIPE_CAP_GLSL_FEATURE_LEVEL: + if (sscreen->b.debug_flags & DBG_NIR) + return 140; /* no geometry and tessellation shaders yet */ if (si_have_tgsi_compute(sscreen)) return 450; return 420; @@ -753,6 +755,10 @@ static int si_get_shader_param(struct pipe_screen* pscreen, case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_PREFERRED_IR: + if (sscreen->b.debug_flags & DBG_NIR && + (shader == PIPE_SHADER_VERTEX || + shader == PIPE_SHADER_FRAGMENT)) + return PIPE_SHADER_IR_NIR; return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: return 3; |