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authorMarek Olšák <[email protected]>2017-07-24 23:56:30 +0200
committerMarek Olšák <[email protected]>2017-07-26 19:53:26 +0200
commited2b3f5c81b76281ff0e4728928ac55944b930b8 (patch)
tree1244ba7ca70801cbad3420699e8b4a0d5c996548 /src/gallium/drivers/radeonsi/si_pipe.c
parent433f6f7ac9ed6624fec02cc055c3bfa247dba185 (diff)
radeonsi: decrease the number of compiler threads
Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 2b0f9d34152..067efb963a3 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -970,7 +970,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads,
+ 32, num_compiler_threads_lowprio,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);