diff options
author | Marek Olšák <[email protected]> | 2016-01-27 00:29:53 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-02-21 21:08:57 +0100 |
commit | 70de433dea31c75a2e3f02ba3e060634ee66730d (patch) | |
tree | d3caabee2aaa27fd8512f878cbf8b34a31eb2b5e /src/gallium/drivers/radeonsi/si_pipe.c | |
parent | 19a92886a8c495c1bd7816faf974967776488f05 (diff) |
radeonsi: add VS prolog
This is disabled with use_monolithic_shaders = true.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pipe.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 0e2a2b330ba..f7bb954e742 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -22,6 +22,7 @@ */ #include "si_pipe.h" +#include "si_shader.h" #include "si_public.h" #include "sid.h" @@ -537,6 +538,11 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu static void si_destroy_screen(struct pipe_screen* pscreen) { struct si_screen *sscreen = (struct si_screen *)pscreen; + struct si_shader_part *parts[] = { + sscreen->vs_prologs, + /* this will be filled with other shader parts */ + }; + unsigned i; if (!sscreen) return; @@ -544,6 +550,18 @@ static void si_destroy_screen(struct pipe_screen* pscreen) if (!sscreen->b.ws->unref(sscreen->b.ws)) return; + /* Free shader parts. */ + for (i = 0; i < ARRAY_SIZE(parts); i++) { + while (parts[i]) { + struct si_shader_part *part = parts[i]; + + parts[i] = part->next; + radeon_shader_binary_clean(&part->binary); + FREE(part); + } + } + pipe_mutex_destroy(sscreen->shader_parts_mutex); + r600_destroy_common_screen(&sscreen->b); } @@ -601,6 +619,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws) sscreen->b.has_cp_dma = true; sscreen->b.has_streamout = true; + pipe_mutex_init(sscreen->shader_parts_mutex); sscreen->use_monolithic_shaders = true; if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE)) |