diff options
author | Marek Olšák <[email protected]> | 2016-04-10 03:38:09 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-04-12 17:12:14 +0200 |
commit | db00f6cc9cdef551e1069a6d5cf6171565cc0ace (patch) | |
tree | 699f2513d2d83d2cab5787eaa572b641571d144c /src/gallium/drivers/radeonsi/si_hw_context.c | |
parent | cb21f8a97cdd5ae240aecdfa417b60b2c0dd6789 (diff) |
radeonsi: use guard band clipping
Guard band clipping speeds up rasterization for primitives that are
partially off-screen. This change in particular results in small
framerate improvements in a wide range of games.
Started by Grigori Goronzy <[email protected]>.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Grigori Goronzy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_hw_context.c')
0 files changed, 0 insertions, 0 deletions