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authorMarek Olšák <[email protected]>2016-06-03 20:40:30 +0200
committerMarek Olšák <[email protected]>2016-06-08 00:22:45 +0200
commitaa7fe7044328039903993dde6edb32b7953ae9b0 (patch)
tree526b8903759ffcd65107621877b63273eec8931b /src/gallium/drivers/radeonsi/si_descriptors.c
parent60e93ddd0675e525333ae928e94be31b973409de (diff)
radeonsi: add per-level dcc_enabled flags
Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_descriptors.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index bb81eb832a9..b2c37135e95 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -331,7 +331,7 @@ void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
is_stencil));
state[4] |= S_008F20_PITCH(pitch - 1);
- if (tex->dcc_offset) {
+ if (tex->dcc_offset && base_level_info->dcc_enabled) {
state[6] |= S_008F28_COMPRESSION_EN(1);
state[7] = (tex->resource.gpu_address +
tex->dcc_offset +
@@ -591,14 +591,16 @@ static void si_set_shader_image(struct si_context *ctx,
} else {
static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
struct r600_texture *tex = (struct r600_texture *)res;
- unsigned level;
+ unsigned level = view->u.tex.level;
unsigned width, height, depth;
uint32_t *desc = descs->list + slot * 8;
+ bool uses_dcc = tex->dcc_offset &&
+ tex->surface.level[level].dcc_enabled;
assert(!tex->is_depth);
assert(tex->fmask.size == 0);
- if (tex->dcc_offset &&
+ if (uses_dcc &&
view->access & PIPE_IMAGE_ACCESS_WRITE) {
/* If DCC can't be disabled, at least decompress it.
* The decompression is relatively cheap if the surface
@@ -624,7 +626,6 @@ static void si_set_shader_image(struct si_context *ctx,
* selecting a single slice for non-layered bindings
* fails. It doesn't hurt the other targets.
*/
- level = view->u.tex.level;
width = u_minify(res->b.b.width0, level);
height = u_minify(res->b.b.height0, level);
depth = u_minify(res->b.b.depth0, level);