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authorMarek Olšák <[email protected]>2018-01-07 21:05:52 +0100
committerMarek Olšák <[email protected]>2018-04-02 13:55:25 -0400
commit2be6143032939c5c5fb6de4a44ffe3b076e1f098 (patch)
tree2675ebfeb419e00aa3939e4d3499d5288134df4a /src/gallium/drivers/radeonsi/si_descriptors.c
parente04631b0f24f83ef7ee6566f04604d6222765662 (diff)
radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture targets are also supported. Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_descriptors.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c87
1 files changed, 80 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 07d1420d8ee..38befa445d2 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -687,7 +687,7 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
static void si_set_shader_image_desc(struct si_context *ctx,
const struct pipe_image_view *view,
bool skip_decompress,
- uint32_t *desc)
+ uint32_t *desc, uint32_t *fmask_desc)
{
struct si_screen *screen = ctx->screen;
struct r600_resource *res;
@@ -715,13 +715,14 @@ static void si_set_shader_image_desc(struct si_context *ctx,
* Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
* so we don't wanna trigger it.
*/
- if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) {
+ if (tex->is_depth ||
+ (!fmask_desc && tex->fmask.size != 0)) {
assert(!"Z/S and MSAA image stores are not supported");
access &= ~PIPE_IMAGE_ACCESS_WRITE;
}
assert(!tex->is_depth);
- assert(tex->fmask.size == 0);
+ assert(fmask_desc || tex->fmask.size == 0);
if (uses_dcc && !skip_decompress &&
(view->access & PIPE_IMAGE_ACCESS_WRITE ||
@@ -762,7 +763,7 @@ static void si_set_shader_image_desc(struct si_context *ctx,
view->u.tex.first_layer,
view->u.tex.last_layer,
width, height, depth,
- desc, NULL);
+ desc, fmask_desc);
si_set_mutable_tex_desc_fields(screen, tex,
&tex->surface.u.legacy.level[level],
level, level,
@@ -792,7 +793,7 @@ static void si_set_shader_image(struct si_context *ctx,
if (&images->views[slot] != view)
util_copy_image_view(&images->views[slot], view);
- si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+ si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
if (res->b.b.target == PIPE_BUFFER) {
images->needs_color_decompress_mask &= ~(1 << slot);
@@ -870,6 +871,77 @@ si_images_update_needs_color_decompress_mask(struct si_images *images)
}
}
+void si_update_ps_colorbuf0_slot(struct si_context *sctx)
+{
+ struct si_buffer_resources *buffers = &sctx->rw_buffers;
+ struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+ unsigned slot = SI_PS_IMAGE_COLORBUF0;
+ struct pipe_surface *surf = NULL;
+
+ /* si_texture_disable_dcc can get us here again. */
+ if (sctx->blitter->running)
+ return;
+
+ /* See whether FBFETCH is used and color buffer 0 is set. */
+ if (sctx->ps_shader.cso &&
+ sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
+ sctx->framebuffer.state.nr_cbufs &&
+ sctx->framebuffer.state.cbufs[0])
+ surf = sctx->framebuffer.state.cbufs[0];
+
+ /* Return if FBFETCH transitions from disabled to disabled. */
+ if (!buffers->buffers[slot] && !surf)
+ return;
+
+ sctx->ps_uses_fbfetch = surf != NULL;
+ si_update_ps_iter_samples(sctx);
+
+ if (surf) {
+ struct r600_texture *tex = (struct r600_texture*)surf->texture;
+ struct pipe_image_view view;
+
+ assert(tex);
+ assert(!tex->is_depth);
+
+ /* Disable DCC, because the texture is used as both a sampler
+ * and color buffer.
+ */
+ si_texture_disable_dcc(&sctx->b, tex);
+
+ if (tex->resource.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+ /* Disable CMASK. */
+ assert(tex->cmask_buffer != &tex->resource);
+ si_eliminate_fast_color_clear(&sctx->b, tex);
+ si_texture_discard_cmask(sctx->screen, tex);
+ }
+
+ view.resource = surf->texture;
+ view.format = surf->format;
+ view.access = PIPE_IMAGE_ACCESS_READ;
+ view.u.tex.first_layer = surf->u.tex.first_layer;
+ view.u.tex.last_layer = surf->u.tex.last_layer;
+ view.u.tex.level = surf->u.tex.level;
+
+ /* Set the descriptor. */
+ uint32_t *desc = descs->list + slot*4;
+ memset(desc, 0, 16 * 4);
+ si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+ pipe_resource_reference(&buffers->buffers[slot], &tex->resource.b.b);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+ &tex->resource, RADEON_USAGE_READ,
+ RADEON_PRIO_SHADER_RW_IMAGE);
+ buffers->enabled_mask |= 1u << slot;
+ } else {
+ /* Clear the descriptor. */
+ memset(descs->list + slot*4, 0, 8*4);
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+ buffers->enabled_mask &= ~(1u << slot);
+ }
+
+ sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+}
+
/* SAMPLER STATES */
static void si_bind_sampler_states(struct pipe_context *ctx,
@@ -1855,7 +1927,7 @@ static void si_update_bindless_image_descriptor(struct si_context *sctx,
memcpy(desc_list, desc->list + desc_slot_offset,
sizeof(desc_list));
si_set_shader_image_desc(sctx, view, true,
- desc->list + desc_slot_offset);
+ desc->list + desc_slot_offset, NULL);
if (memcmp(desc_list, desc->list + desc_slot_offset,
sizeof(desc_list))) {
@@ -1921,6 +1993,7 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
}
si_update_all_resident_texture_descriptors(sctx);
+ si_update_ps_colorbuf0_slot(sctx);
}
/* SHADER USER DATA */
@@ -2460,7 +2533,7 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
memset(desc_list, 0, sizeof(desc_list));
si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
- si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
+ si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
sizeof(desc_list));