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authorNicolai Hähnle <[email protected]>2017-08-04 16:50:05 +0200
committerNicolai Hähnle <[email protected]>2017-08-22 09:51:00 +0200
commitbc933397996c9591ef92cb1eae62e909b111d04f (patch)
treec8a85fa413c8ce77d7208c97404ccf4ccf1fcf49 /src/gallium/drivers/radeonsi/si_debug.c
parentad33f2ddd841c9390317d3bd209076b50fb1dd1f (diff)
radeonsi: start using u_log_context for debugging
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_debug.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_debug.c239
1 files changed, 175 insertions, 64 deletions
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index 3cc34b64bb8..e797f10f7f0 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -30,6 +30,7 @@
#include "gfx9d.h"
#include "sid_tables.h"
#include "ddebug/dd_util.h"
+#include "util/u_log.h"
#include "util/u_memory.h"
#include "ac_debug.h"
@@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen,
si_shader_dump(sscreen, shader, NULL, processor, f, false);
}
-static void si_dump_gfx_shader(struct si_screen *sscreen,
- const struct si_shader_ctx_state *state, FILE *f)
+struct si_log_chunk_shader {
+ /* The shader destroy code assumes a current context for unlinking of
+ * PM4 packets etc.
+ *
+ * While we should be able to destroy shaders without a context, doing
+ * so would happen only very rarely and be therefore likely to fail
+ * just when you're trying to debug something. Let's just remember the
+ * current context in the chunk.
+ */
+ struct si_context *ctx;
+ struct si_shader *shader;
+
+ /* For keep-alive reference counts */
+ struct si_shader_selector *sel;
+ struct si_compute *program;
+};
+
+static void
+si_log_chunk_shader_destroy(void *data)
+{
+ struct si_log_chunk_shader *chunk = data;
+ si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
+ si_compute_reference(&chunk->program, NULL);
+ FREE(chunk);
+}
+
+static void
+si_log_chunk_shader_print(void *data, FILE *f)
+{
+ struct si_log_chunk_shader *chunk = data;
+ struct si_screen *sscreen = chunk->ctx->screen;
+ si_dump_shader(sscreen, chunk->shader->selector->info.processor,
+ chunk->shader, f);
+}
+
+static struct u_log_chunk_type si_log_chunk_type_shader = {
+ .destroy = si_log_chunk_shader_destroy,
+ .print = si_log_chunk_shader_print,
+};
+
+static void si_dump_gfx_shader(struct si_context *ctx,
+ const struct si_shader_ctx_state *state,
+ struct u_log_context *log)
{
- const struct si_shader *current = state->current;
+ struct si_shader *current = state->current;
if (!state->cso || !current)
return;
- si_dump_shader(sscreen, state->cso->info.processor, current, f);
+ struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+ chunk->ctx = ctx;
+ chunk->shader = current;
+ si_shader_selector_reference(ctx, &chunk->sel, current->selector);
+ u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
-static void si_dump_compute_shader(struct si_screen *sscreen,
- const struct si_cs_shader_state *state, FILE *f)
+static void si_dump_compute_shader(const struct si_cs_shader_state *state,
+ struct u_log_context *log)
{
if (!state->program || state->program != state->emitted_program)
return;
- si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f);
+ struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+ chunk->shader = &state->program->shader;
+ si_compute_reference(&chunk->program, state->program);
+ u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
/**
@@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx,
" Other buffers can still be allocated there.\n\n");
}
-static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
+static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
{
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
struct r600_texture *rtex;
@@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
continue;
rtex = (struct r600_texture*)state->cbufs[i]->texture;
- fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
- r600_print_texture_info(sctx->b.screen, rtex, f);
- fprintf(f, "\n");
+ u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
+ r600_print_texture_info(sctx->b.screen, rtex, log);
+ u_log_printf(log, "\n");
}
if (state->zsbuf) {
rtex = (struct r600_texture*)state->zsbuf->texture;
- fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
- r600_print_texture_info(sctx->b.screen, rtex, f);
- fprintf(f, "\n");
+ u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
+ r600_print_texture_info(sctx->b.screen, rtex, log);
+ u_log_printf(log, "\n");
}
}
typedef unsigned (*slot_remap_func)(unsigned);
-static void si_dump_descriptor_list(struct si_descriptors *desc,
- const char *shader_name,
- const char *elem_name,
- unsigned element_dw_size,
- unsigned num_elements,
- slot_remap_func slot_remap,
- FILE *f)
+struct si_log_chunk_desc_list {
+ /** Pointer to memory map of buffer where the list is uploader */
+ uint32_t *gpu_list;
+ /** Reference of buffer where the list is uploaded, so that gpu_list
+ * is kept live. */
+ struct r600_resource *buf;
+
+ const char *shader_name;
+ const char *elem_name;
+ slot_remap_func slot_remap;
+ unsigned element_dw_size;
+ unsigned num_elements;
+
+ uint32_t list[0];
+};
+
+static void
+si_log_chunk_desc_list_destroy(void *data)
{
- unsigned i, j;
+ struct si_log_chunk_desc_list *chunk = data;
+ r600_resource_reference(&chunk->buf, NULL);
+ FREE(chunk);
+}
- if (!desc->list)
- return;
+static void
+si_log_chunk_desc_list_print(void *data, FILE *f)
+{
+ struct si_log_chunk_desc_list *chunk = data;
- for (i = 0; i < num_elements; i++) {
- unsigned dw_offset = slot_remap(i) * element_dw_size;
- uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list;
- const char *list_note = desc->gpu_list ? "GPU list" : "CPU list";
- uint32_t *cpu_list = desc->list + dw_offset;
- uint32_t *gpu_list = gpu_ptr + dw_offset;
+ for (unsigned i = 0; i < chunk->num_elements; i++) {
+ unsigned cpu_dw_offset = i * chunk->element_dw_size;
+ unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
+ const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
+ uint32_t *cpu_list = chunk->list + cpu_dw_offset;
+ uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n",
- shader_name, elem_name, i, list_note);
+ chunk->shader_name, chunk->elem_name, i, list_note);
- switch (element_dw_size) {
+ switch (chunk->element_dw_size) {
case 4:
- for (j = 0; j < 4; j++)
+ for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
gpu_list[j], 0xffffffff);
break;
case 8:
- for (j = 0; j < 8; j++)
+ for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
- for (j = 0; j < 4; j++)
+ for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
gpu_list[4+j], 0xffffffff);
break;
case 16:
- for (j = 0; j < 8; j++)
+ for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
- for (j = 0; j < 4; j++)
+ for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
gpu_list[4+j], 0xffffffff);
fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n");
- for (j = 0; j < 8; j++)
+ for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
gpu_list[8+j], 0xffffffff);
fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n");
- for (j = 0; j < 4; j++)
+ for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4,
gpu_list[12+j], 0xffffffff);
break;
}
- if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) {
+ if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!"
COLOR_RESET "\n");
}
fprintf(f, "\n");
}
+
+}
+
+static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
+ .destroy = si_log_chunk_desc_list_destroy,
+ .print = si_log_chunk_desc_list_print,
+};
+
+static void si_dump_descriptor_list(struct si_descriptors *desc,
+ const char *shader_name,
+ const char *elem_name,
+ unsigned element_dw_size,
+ unsigned num_elements,
+ slot_remap_func slot_remap,
+ struct u_log_context *log)
+{
+ if (!desc->list)
+ return;
+
+ struct si_log_chunk_desc_list *chunk =
+ CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list,
+ 4 * element_dw_size * num_elements);
+ chunk->shader_name = shader_name;
+ chunk->elem_name = elem_name;
+ chunk->element_dw_size = element_dw_size;
+ chunk->num_elements = num_elements;
+ chunk->slot_remap = slot_remap;
+
+ r600_resource_reference(&chunk->buf, desc->buffer);
+ chunk->gpu_list = desc->gpu_list;
+
+ for (unsigned i = 0; i < num_elements; ++i) {
+ memcpy(&chunk->list[i * element_dw_size],
+ &desc->list[slot_remap(i) * element_dw_size],
+ 4 * element_dw_size);
+ }
+
+ u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
}
static unsigned si_identity(unsigned slot)
@@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot)
static void si_dump_descriptors(struct si_context *sctx,
enum pipe_shader_type processor,
- const struct tgsi_shader_info *info, FILE *f)
+ const struct tgsi_shader_info *info,
+ struct u_log_context *log)
{
struct si_descriptors *descs =
&sctx->descriptors[SI_DESCS_FIRST_SHADER +
@@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx,
si_dump_descriptor_list(&sctx->vertex_buffers, name,
" - Vertex buffer", 4, info->num_inputs,
- si_identity, f);
+ si_identity, log);
}
si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
name, " - Constant buffer", 4,
util_last_bit(enabled_constbuf),
- si_get_constbuf_slot, f);
+ si_get_constbuf_slot, log);
si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
name, " - Shader buffer", 4,
util_last_bit(enabled_shaderbuf),
- si_get_shaderbuf_slot, f);
+ si_get_shaderbuf_slot, log);
si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
name, " - Sampler", 16,
util_last_bit(enabled_samplers),
- si_get_sampler_slot, f);
+ si_get_sampler_slot, log);
si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
name, " - Image", 8,
util_last_bit(enabled_images),
- si_get_image_slot, f);
+ si_get_image_slot, log);
}
static void si_dump_gfx_descriptors(struct si_context *sctx,
const struct si_shader_ctx_state *state,
- FILE *f)
+ struct u_log_context *log)
{
if (!state->cso || !state->current)
return;
- si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f);
+ si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log);
}
-static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f)
+static void si_dump_compute_descriptors(struct si_context *sctx,
+ struct u_log_context *log)
{
if (!sctx->cs_shader_state.program ||
sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program)
return;
- si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f);
+ si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log);
}
struct si_shader_inst {
@@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
}
}
+ struct u_log_context log;
+ u_log_context_init(&log);
+
if (flags & PIPE_DUMP_CURRENT_STATES)
- si_dump_framebuffer(sctx, f);
+ si_dump_framebuffer(sctx, &log);
if (flags & PIPE_DUMP_CURRENT_SHADERS) {
- si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f);
- si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f);
- si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
- si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
- si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
- si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f);
+ si_dump_gfx_shader(sctx, &sctx->vs_shader, &log);
+ si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log);
+ si_dump_gfx_shader(sctx, &sctx->tes_shader, &log);
+ si_dump_gfx_shader(sctx, &sctx->gs_shader, &log);
+ si_dump_gfx_shader(sctx, &sctx->ps_shader, &log);
+ si_dump_compute_shader(&sctx->cs_shader_state, &log);
si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
"", "RW buffers", 4, SI_NUM_RW_BUFFERS,
- si_identity, f);
- si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f);
- si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f);
- si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f);
- si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f);
- si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f);
- si_dump_compute_descriptors(sctx, f);
+ si_identity, &log);
+ si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log);
+ si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log);
+ si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log);
+ si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log);
+ si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log);
+ si_dump_compute_descriptors(sctx, &log);
}
+ u_log_new_page_print(&log, f);
+ u_log_context_destroy(&log);
+
if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {
si_dump_bo_list(sctx, &sctx->last_gfx, f);
si_dump_last_ib(sctx, f);