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authorMarek Olšák <[email protected]>2016-12-02 02:23:16 +0100
committerMarek Olšák <[email protected]>2016-12-07 19:40:29 +0100
commit57b9d75af53a86df69ed751ecf5120f5ccca1710 (patch)
tree438d7b03909f731f8404163f74d9b84f282bb015 /src/gallium/drivers/radeonsi/si_debug.c
parent6caa558ca677941f9a2f0570563b51fbe88cd1b9 (diff)
radeonsi: write shader descriptors into hang reports
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_debug.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_debug.c114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index b2c3574f1f2..1090dda4d46 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -674,6 +674,112 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
}
}
+static void si_dump_descriptor_list(struct si_descriptors *desc,
+ const char *shader_name,
+ const char *elem_name,
+ unsigned num_elements,
+ FILE *f)
+{
+ unsigned i, j;
+ uint32_t *cpu_list = desc->list;
+ uint32_t *gpu_list = desc->gpu_list;
+ const char *list_note = "GPU list";
+
+ if (!gpu_list) {
+ gpu_list = cpu_list;
+ list_note = "CPU list";
+ }
+
+ for (i = 0; i < num_elements; i++) {
+ fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n",
+ shader_name, elem_name, i, list_note);
+
+ switch (desc->element_dw_size) {
+ case 4:
+ for (j = 0; j < 4; j++)
+ si_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
+ gpu_list[j], 0xffffffff);
+ break;
+ case 8:
+ for (j = 0; j < 8; j++)
+ si_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
+ gpu_list[j], 0xffffffff);
+
+ fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
+ for (j = 0; j < 4; j++)
+ si_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
+ gpu_list[4+j], 0xffffffff);
+ break;
+ case 16:
+ for (j = 0; j < 8; j++)
+ si_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
+ gpu_list[j], 0xffffffff);
+
+ fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
+ for (j = 0; j < 4; j++)
+ si_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
+ gpu_list[4+j], 0xffffffff);
+
+ fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n");
+ for (j = 0; j < 8; j++)
+ si_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
+ gpu_list[8+j], 0xffffffff);
+
+ fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n");
+ for (j = 0; j < 4; j++)
+ si_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4,
+ gpu_list[12+j], 0xffffffff);
+ break;
+ }
+
+ if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) {
+ fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!"
+ COLOR_RESET "\n");
+ }
+
+ fprintf(f, "\n");
+ gpu_list += desc->element_dw_size;
+ cpu_list += desc->element_dw_size;
+ }
+}
+
+static void si_dump_descriptors(struct si_context *sctx,
+ struct si_shader_ctx_state *state,
+ FILE *f)
+{
+ if (!state->cso || !state->current)
+ return;
+
+ unsigned type = state->cso->type;
+ const struct tgsi_shader_info *info = &state->cso->info;
+ struct si_descriptors *descs =
+ &sctx->descriptors[SI_DESCS_FIRST_SHADER +
+ type * SI_NUM_SHADER_DESCS];
+ static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"};
+
+ static const char *elem_name[] = {
+ " - Constant buffer",
+ " - Shader buffer",
+ " - Sampler",
+ " - Image",
+ };
+ unsigned num_elements[] = {
+ util_last_bit(info->const_buffers_declared),
+ util_last_bit(info->shader_buffers_declared),
+ util_last_bit(info->samplers_declared),
+ util_last_bit(info->images_declared),
+ };
+
+ if (type == PIPE_SHADER_VERTEX) {
+ si_dump_descriptor_list(&sctx->vertex_buffers, shader_name[type],
+ " - Vertex buffer", info->num_inputs, f);
+ }
+
+ for (unsigned i = 0; i < SI_NUM_SHADER_DESCS; ++i, ++descs)
+ si_dump_descriptor_list(descs, shader_name[type], elem_name[i],
+ num_elements[i], f);
+}
+
static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
unsigned flags)
{
@@ -691,6 +797,14 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
si_dump_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_shader(sctx->screen, &sctx->ps_shader, f);
+
+ si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
+ "", "RW buffers", SI_NUM_RW_BUFFERS, f);
+ si_dump_descriptors(sctx, &sctx->vs_shader, f);
+ si_dump_descriptors(sctx, &sctx->tcs_shader, f);
+ si_dump_descriptors(sctx, &sctx->tes_shader, f);
+ si_dump_descriptors(sctx, &sctx->gs_shader, f);
+ si_dump_descriptors(sctx, &sctx->ps_shader, f);
}
if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {