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authorMarek Olšák <[email protected]>2014-08-06 22:29:27 +0200
committerMarek Olšák <[email protected]>2014-08-09 23:41:15 +0200
commit1c03a690bfc3265c7fefa7f87e69782a6672a9b2 (patch)
tree8baba30546ade6377f1f9cbd29d9433b9392dd21 /src/gallium/drivers/radeonsi/si_compute.c
parente878e154cdfd4dbb5474f776e0a6d86fcb983098 (diff)
radeonsi: use gpu_address from r600_resource
Reviewed-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_compute.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_compute.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 42e4fec8674..12e4f5611c5 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -114,7 +114,7 @@ static void si_set_global_binding(
uint64_t va;
uint32_t offset;
program->global_buffers[i] = resources[i];
- va = r600_resource_va(ctx->screen, resources[i]);
+ va = r600_resource(resources[i])->gpu_address;
offset = util_le32_to_cpu(*handles[i]);
va += offset;
va = util_cpu_to_le64(va);
@@ -223,8 +223,7 @@ static void si_launch_grid(
si_resource_create_custom(sctx->b.b.screen,
PIPE_USAGE_DEFAULT, scratch_bytes);
}
- scratch_buffer_va = r600_resource_va(ctx->screen,
- (struct pipe_resource*)shader->scratch_bo);
+ scratch_buffer_va = shader->scratch_bo->gpu_address;
si_pm4_add_bo(pm4, shader->scratch_bo,
RADEON_USAGE_READWRITE,
RADEON_PRIO_SHADER_RESOURCE_RW);
@@ -238,8 +237,7 @@ static void si_launch_grid(
si_upload_const_buffer(sctx, &kernel_args_buffer, (uint8_t*)kernel_args,
kernel_args_size, &kernel_args_offset);
- kernel_args_va = r600_resource_va(ctx->screen,
- (struct pipe_resource*)kernel_args_buffer);
+ kernel_args_va = kernel_args_buffer->gpu_address;
kernel_args_va += kernel_args_offset;
si_pm4_add_bo(pm4, kernel_args_buffer, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
@@ -285,7 +283,7 @@ static void si_launch_grid(
0x190 /* Default value */);
}
- shader_va = r600_resource_va(ctx->screen, (void *)shader->bo);
+ shader_va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, (shader_va >> 8) & 0xffffffff);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);