diff options
author | Pierre-Eric Pelloux-Prayer <[email protected]> | 2020-03-18 21:57:31 +0100 |
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committer | Pierre-Eric Pelloux-Prayer <[email protected]> | 2020-03-24 08:05:12 +0100 |
commit | bd6234f24be024556a4b83e879bb65b89fea7a12 (patch) | |
tree | 4062b5db3b56ceb5db0d2ff2eb07dd3a4989f1d5 /src/gallium/drivers/radeonsi/si_clear.c | |
parent | 67a10ea21596b2dff3ea2dc40713e59784e02ef2 (diff) |
radeonsi: clarify the conditions when FLUSH_AND_INV_DB is needed
FLUSH_AND_INV_DB should be done when we're changing surface state
registers of a bound depth target.
When depth_clear_value changes, si_state will modify
S_028038_ZRANGE_PRECISION so we need to flush the DB caches.
Verified with the captures from bugs cited below.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1283
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1330
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4263>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4263>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_clear.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_clear.c | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/src/gallium/drivers/radeonsi/si_clear.c b/src/gallium/drivers/radeonsi/si_clear.c index ef48b94a46d..2af778b41ad 100644 --- a/src/gallium/drivers/radeonsi/si_clear.c +++ b/src/gallium/drivers/radeonsi/si_clear.c @@ -575,6 +575,7 @@ static void si_clear(struct pipe_context *ctx, unsigned buffers, struct pipe_surface *zsbuf = fb->zsbuf; struct si_texture *zstex = zsbuf ? (struct si_texture*)zsbuf->texture : NULL; + bool needs_db_flush = false; if (buffers & PIPE_CLEAR_COLOR) { si_do_fast_color_clear(sctx, &buffers, color); @@ -610,6 +611,11 @@ static void si_clear(struct pipe_context *ctx, unsigned buffers, } if (zstex->depth_clear_value != (float)depth) { + if ((zstex->depth_clear_value != 0) != (depth != 0)) { + /* ZRANGE_PRECISION register of a bound surface will change so we + * must flush the DB caches. */ + needs_db_flush = true; + } /* Update DB_DEPTH_CLEAR. */ zstex->depth_clear_value = depth; sctx->framebuffer.dirty_zsbuf = true; @@ -641,19 +647,7 @@ static void si_clear(struct pipe_context *ctx, unsigned buffers, si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state); } - /* TODO: Find out what's wrong here. Fast depth clear leads to - * corruption in ARK: Survival Evolved, but that may just be - * a coincidence and the root cause is elsewhere. - * - * The corruption can be fixed by putting the DB flush before - * or after the depth clear. (surprisingly) - * - * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace) - * - * This hack decreases back-to-back ClearDepth performance. - */ - if ((sctx->db_depth_clear || sctx->db_stencil_clear) && - sctx->screen->options.clear_db_cache_before_clear) + if (needs_db_flush) sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB; } |